-/* Copyright (c) 2017-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2017-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
*/
#include <simgrid/s4u.hpp>
+namespace sg4 = simgrid::s4u;
XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_exiting, "Messages specific for this s4u example");
static void actor_a()
{
// Register a lambda function to be executed once it stops
- simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I stop now"); });
+ sg4::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I stop now"); });
- simgrid::s4u::this_actor::execute(1e9);
+ sg4::this_actor::sleep_for(1);
}
static void actor_b()
{
- simgrid::s4u::this_actor::execute(2e9);
+ sg4::this_actor::sleep_for(2);
+}
+
+static void actor_c()
+{
+ // Register a lambda function to be executed once it stops
+ sg4::this_actor::on_exit([](bool failed) {
+ if (failed) {
+ XBT_INFO("I was killed!");
+ if (xbt_log_no_loc)
+ XBT_INFO("The backtrace would be displayed here if --log=no_loc would not have been passed");
+ else
+ xbt_backtrace_display_current();
+ } else
+ XBT_INFO("Exiting gracefully.");
+ });
+
+ sg4::this_actor::sleep_for(3);
+ XBT_INFO("And now, induce a deadlock by waiting for a message that will never come\n\n");
+ sg4::Mailbox::by_name("nobody")->get<void>();
+ xbt_die("Receiving is not supposed to succeed when nobody is sending");
}
int main(int argc, char* argv[])
{
- simgrid::s4u::Engine e(&argc, argv);
+ sg4::Engine e(&argc, argv);
xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s ../platforms/small_platform.xml\n", argv[0], argv[0]);
e.load_platform(argv[1]); /* - Load the platform description */
/* Register a callback in the Actor::on_termination signal. It will be called for every terminated actors */
- simgrid::s4u::Actor::on_termination.connect(
- [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
+ sg4::Actor::on_termination.connect(
+ [](sg4::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
/* Register a callback in the Actor::on_destruction signal. It will be called for every destructed actors */
- simgrid::s4u::Actor::on_destruction.connect(
- [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s gets destroyed now", actor.get_cname()); });
+ sg4::Actor::on_destruction.connect(
+ [](sg4::Actor const& actor) { XBT_INFO("Actor %s gets destroyed now", actor.get_cname()); });
/* Create some actors */
- simgrid::s4u::Actor::create("A", simgrid::s4u::Host::by_name("Tremblay"), actor_a);
- simgrid::s4u::Actor::create("B", simgrid::s4u::Host::by_name("Fafard"), actor_b);
+ sg4::Actor::create("A", sg4::Host::by_name("Tremblay"), actor_a);
+ sg4::Actor::create("B", sg4::Host::by_name("Fafard"), actor_b);
+ sg4::Actor::create("C", sg4::Host::by_name("Ginette"), actor_c);
e.run(); /* - Run the simulation */