+ bool is_maestro(const actor::ActorImpl* actor) const { return actor == maestro_; }
+ void set_maestro(actor::ActorImpl* actor) { maestro_ = actor; }
+ actor::ActorImpl* get_maestro() const { return maestro_; }
+
+ context::ContextFactory* get_context_factory() const { return context_factory_; }
+ void set_context_factory(context::ContextFactory* factory) { context_factory_ = factory; }
+ bool has_context_factory() const { return context_factory_ != nullptr; }
+ void destroy_context_factory()
+ {
+ delete context_factory_;
+ context_factory_ = nullptr;
+ }
+
+ void context_mod_init() const;
+ /**
+ * @brief Add a model to engine list
+ *
+ * @param model Pointer to model
+ * @param list List of dependencies for this model
+ */
+ void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model,
+ const std::vector<resource::Model*>& dep_models = {});
+
+ /** @brief Get list of all models managed by this engine */
+ const std::vector<resource::Model*>& get_all_models() const { return models_; }
+
+ static bool has_instance() { return s4u::Engine::has_instance(); }
+ static EngineImpl* get_instance() { return s4u::Engine::get_instance()->pimpl; }
+ static EngineImpl* get_instance(int* argc, char** argv) { return s4u::Engine::get_instance(argc, argv)->pimpl; }
+
+ actor::ActorCodeFactory get_function(const std::string& name)
+ {
+ auto res = registered_functions.find(name);
+ if (res == registered_functions.end())
+ return default_function;
+ else
+ return res->second;
+ }
+
+ routing::NetZoneImpl* get_netzone_root() const { return netzone_root_; }
+
+ void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); }
+ void remove_daemon(actor::ActorImpl* d);
+ void add_actor_to_run_list(actor::ActorImpl* actor);
+ void add_actor_to_run_list_no_check(actor::ActorImpl* actor);
+ void add_actor_to_destroy_list(actor::ActorImpl& actor) { actors_to_destroy_.push_back(actor); }
+
+ bool has_actors_to_run() const { return not actors_to_run_.empty(); }
+ const actor::ActorImpl* get_first_actor_to_run() const { return actors_to_run_.front(); }
+ const actor::ActorImpl* get_actor_to_run_at(unsigned long int i) const { return actors_to_run_[i]; }
+ unsigned long int get_actor_to_run_count() const { return actors_to_run_.size(); }
+ size_t get_actor_count() const { return actor_list_.size(); }
+ actor::ActorImpl* get_actor_by_pid(aid_t pid);
+ void add_actor(aid_t pid, actor::ActorImpl* actor) { actor_list_[pid] = actor; }
+ void remove_actor(aid_t pid) { actor_list_.erase(pid); }
+ void add_split_duplex_link(const std::string& name, std::unique_ptr<resource::SplitDuplexLinkImpl> link);
+
+#if SIMGRID_HAVE_MC
+ xbt_dynar_t get_actors_vector() const { return actors_vector_; }
+ xbt_dynar_t get_dead_actors_vector() const { return dead_actors_vector_; }
+ void reset_actor_dynar() { xbt_dynar_reset(actors_vector_); }
+ void add_actor_to_dynar(actor::ActorImpl* actor) { xbt_dynar_push_as(actors_vector_, actor::ActorImpl*, actor); }
+ void add_dead_actor_to_dynar(actor::ActorImpl* actor)
+ {
+ xbt_dynar_push_as(dead_actors_vector_, actor::ActorImpl*, actor);
+ }
+#endif
+
+ const std::map<aid_t, actor::ActorImpl*>& get_actor_list() const { return actor_list_; }
+ const std::vector<actor::ActorImpl*>& get_actors_to_run() const { return actors_to_run_; }
+ const std::vector<actor::ActorImpl*>& get_actors_that_ran() const { return actors_that_ran_; }
+
+ std::mutex& get_mutex() { return mutex_; }
+ bool execute_tasks();
+ void add_task(xbt::Task<void()>&& t) { tasks.push_back(std::move(t)); }
+ void wake_all_waiting_actors() const;
+ /**
+ * Garbage collection
+ *
+ * Should be called some time to time to free the memory allocated for actors that have finished (or killed).
+ */
+ void empty_trash();
+ void display_all_actor_status() const;
+ void run_all_actors();
+
+ /* @brief Finish simulation initialization
+ * This function must be called before the first call to solve()
+ */
+ void presolve() const;
+ /** @brief Performs a part of the simulation
+ * @param max_date Maximum date to update the simulation to, or -1
+ * @return the elapsed time, or -1.0 if no event could be executed
+ *
+ * This function execute all possible events, update the action states and returns the time elapsed.
+ * When you call execute or communicate on a model, the corresponding actions are not executed immediately but only
+ * when you call solve().
+ * Note that the returned elapsed time can be zero.
+ */
+ double solve(double max_date) const;
+
+ /** @brief Run the main simulation loop until the specified date (or infinitly if max_date is negative). */
+ void run(double max_date);
+
+ /** @brief Return the current time in milliseconds. */
+ static double get_clock();