-/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
namespace simgrid {
namespace s4u {
-/** @ingroup s4u_api
+/**
*
* An actor is an independent stream of execution in your distributed application.
*
*
* @code{.xml}
* <?xml version='1.0'?>
- * <!DOCTYPE platform SYSTEM "http://simgrid.gforge.inria.fr/simgrid/simgrid.dtd">
- * <platform version="4">
+ * <!DOCTYPE platform SYSTEM "https://simgrid.org/simgrid.dtd">
+ * <platform version="4.1">
*
* <!-- Start an actor called 'master' on the host called 'Tremblay' -->
* <actor host="Tremblay" function="master">
/** @brief Simulation Agent */
class XBT_PUBLIC Actor : public simgrid::xbt::Extendable<Actor> {
- friend Exec;
- friend Mailbox;
+ friend simgrid::s4u::Exec;
+ friend simgrid::s4u::Mailbox;
friend simgrid::kernel::actor::ActorImpl;
friend simgrid::kernel::activity::MailboxImpl;
- kernel::actor::ActorImpl* pimpl_ = nullptr;
- /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
- template<class F, class... Args>
- static std::function<void()> wrap_task(F f, Args... args)
- {
- typedef decltype(f(std::move(args)...)) R;
- auto task = std::make_shared<simgrid::xbt::Task<R()>>(
- simgrid::xbt::makeTask(std::move(f), std::move(args)...));
- return [task] { (*task)(); };
- }
+ kernel::actor::ActorImpl* const pimpl_;
explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_start;
/** Signal to others that an actor is has been migrated to another host **/
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_end;
- /** Signal indicating that the given actor is about to disappear */
+ /** Signal indicating that an actor is about to disappear.
+ * This signal is fired for any dying actor, which is mostly useful when
+ * designing plugins and extensions. If you want to register to the
+ * termination of a given actor, use this_actor::on_exit() instead.*/
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
- /** Create an actor using a function
+ /** Create an actor from a std::function<void()>
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr create(const char* name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr create(std::string name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr init(std::string name, s4u::Host* host);
+ ActorPtr start(std::function<void()> code);
- static ActorPtr create(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
- std::vector<std::string>* args)
+ /** Create an actor from a std::function
+ *
+ * If the actor is restarted, the actor has a fresh copy of the function.
+ */
+ template <class F> static ActorPtr create(std::string name, s4u::Host* host, F code)
{
- return create(name, host, [code](std::vector<std::string>* args) { code(args); }, args);
+ return create(std::move(name), host, std::function<void()>(std::move(code)));
}
- /** Create an actor using code
+ /** Create an actor using a callable thing and its arguments.
*
- * Using this constructor, move-only type can be used. The consequence is
- * that we cannot copy the value and restart the actor in its initial
- * state. In order to use auto-restart, an explicit `function` must be passed
- * instead.
- */
+ * Note that the arguments will be copied, so move-only parameters are forbidden */
template <class F, class... Args,
// This constructor is enabled only if the call code(args...) is valid:
typename = typename std::result_of<F(Args...)>::type>
- static ActorPtr create(const char* name, s4u::Host* host, F code, Args... args)
+ static ActorPtr create(std::string name, s4u::Host* host, F code, Args... args)
{
- return create(name, host, wrap_task(std::move(code), std::move(args)...));
+ return create(std::move(name), host, std::bind(std::move(code), std::move(args)...));
}
// Create actor from function name:
- static ActorPtr create(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
+ static ActorPtr create(std::string name, s4u::Host* host, const std::string& function, std::vector<std::string> args);
// ***** Methods *****
/** This actor will be automatically terminated when the last non-daemon actor finishes **/
const char* get_cname() const;
/** Retrieves the host on which that actor is running */
s4u::Host* get_host();
- /** Retrieves the PID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor */
aid_t get_pid() const;
- /** Retrieves the PPID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor's creator */
aid_t get_ppid() const;
- /** Suspend an actor by suspending the task on which it was waiting for the completion. */
+ /** Suspend an actor, that is blocked until resume()ed by another actor */
void suspend();
- /** Resume a suspended actor by resuming the task on which it was waiting for the completion. */
+ /** Resume an actor that was previously suspend()ed */
void resume();
- void yield();
-
/** Returns true if the actor is suspended. */
- int is_suspended();
+ bool is_suspended();
/** If set to true, the actor will automatically restart when its host reboots */
void set_auto_restart(bool autorestart);
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
+ *
+ * Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
+ * blocking functions forbidden in this setting, but also modifications to the global state.
+ *
+ * The parameter of on_exit's callbacks denotes whether or not the actor's execution failed.
+ * It will be set to true if the actor was killed or failed because of an exception,
+ * while it will remain to false if the actor terminated gracefully.
*/
- void on_exit(std::function<void(int, void*)> fun, void* data);
+ void on_exit(const std::function<void(bool /*failed*/)>& fun);
/** Sets the time at which that actor should be killed */
void set_kill_time(double time);
/** Retrieves the time at which that actor will be killed (or -1 if not set) */
double get_kill_time();
+ /** @brief Moves the actor to another host
+ *
+ * If the actor is currently blocked on an execution activity, the activity is also
+ * migrated to the new host. If it's blocked on another kind of activity, an error is
+ * raised as the mandated code is not written yet. Please report that bug if you need it.
+ *
+ * Asynchronous activities started by the actor are not migrated automatically, so you have
+ * to take care of this yourself (only you knows which ones should be migrated).
+ */
void migrate(Host * new_host);
/** Ask the actor to die.
*/
void kill();
- static void kill(aid_t pid);
-
/** Retrieves the actor that have the given PID (or nullptr if not existing) */
static ActorPtr by_pid(aid_t pid);
- /** @brief Wait for the actor to finish.
+ /** Wait for the actor to finish.
*
- * This blocks the calling actor until the actor on which we call join() is terminated
+ * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
+ * blocked until bob terminates.
*/
void join();
+
+ /** Wait for the actor to finish, or for the timeout to elapse.
+ *
+ * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
+ * blocked until bob terminates.
+ */
void join(double timeout);
Actor* restart();
- /** Ask kindly to all actors to die. Only the issuer will survive. */
+ /** Kill all actors (but the issuer). Being killed is not something that actors can delay or avoid. */
static void kill_all();
/** Returns the internal implementation of this actor */
/** Retrieve the property value (or nullptr if not set) */
std::unordered_map<std::string, std::string>*
get_properties(); // FIXME: do not export the map, but only the keys or something
- const char* get_property(const char* key);
- void set_property(const char* key, const char* value);
+ const char* get_property(const std::string& key);
+ void set_property(const std::string& key, std::string value);
+
+#ifndef DOXYGEN
+ XBT_ATTRIB_DEPRECATED_v325("Please use Actor::on_exit(fun) instead") void on_exit(
+ const std::function<void(int, void*)>& fun, void* data);
+
+ XBT_ATTRIB_DEPRECATED_v325("Please use Actor::by_pid(pid).kill() instead") static void kill(aid_t pid);
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, std::function<void()> code)
+ /** @deprecated See Actor::create() */
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, std::function<void()> code)
{
return create(name, host, code);
}
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
- std::vector<std::string>* args)
+ /** @deprecated See Actor::create() */
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
+ std::vector<std::string>* args)
{
return create(name, host, code, args);
}
+ /** @deprecated See Actor::create() */
template <class F, class... Args, typename = typename std::result_of<F(Args...)>::type>
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, F code, Args... args)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, F code, Args... args)
{
return create(name, host, code, std::move(args)...);
}
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
+ /** @deprecated See Actor::create() */
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
{
return create(name, host, function, args);
}
+ /** @deprecated See Actor::is_daemon() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::is_daemon()") bool isDaemon() const;
+ /** @deprecated See Actor::get_name() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_name()") const simgrid::xbt::string& getName() const
{
return get_name();
}
+ /** @deprecated See Actor::get_cname() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_cname()") const char* getCname() const { return get_cname(); }
+ /** @deprecated See Actor::get_host() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_host()") Host* getHost() { return get_host(); }
+ /** @deprecated See Actor::get_pid() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_pid()") aid_t getPid() { return get_pid(); }
+ /** @deprecated See Actor::get_ppid() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_ppid()") aid_t getPpid() { return get_ppid(); }
+ /** @deprecated See Actor::is_suspended() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::is_suspended()") int isSuspended() { return is_suspended(); }
+ /** @deprecated See Actor::set_auto_restart() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_auto_restart()") void setAutoRestart(bool a)
{
set_auto_restart(a);
}
+ /** @deprecated Please use a std::function<void(int, void*)> for first parameter */
XBT_ATTRIB_DEPRECATED_v323("Please use a std::function<void(int, void*)> for first parameter.") void on_exit(
int_f_pvoid_pvoid_t fun, void* data);
+ /** @deprecated See Actor::on_exit() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
{
- on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
+ on_exit([fun, data](bool a) { fun((void*)(uintptr_t)a, data); });
}
+ /** @deprecated See Actor::set_kill_time() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
+ /** @deprecated See Actor::get_kill_time() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); }
+ /** @deprecated See Actor::by_pid() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::by_pid()") static ActorPtr byPid(aid_t pid) { return by_pid(pid); }
+ /** @deprecated See Actor::kill_all() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::kill_all()") static void killAll() { kill_all(); }
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::kill_all() with no parameter") static void killAll(int resetPid)
+ /** @deprecated See Actor::kill_all() */
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::kill_all() with no parameter") static void killAll(
+ int XBT_ATTRIB_UNUSED resetPid)
{
kill_all();
}
+ /** @deprecated See Actor::get_impl() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_impl()") kernel::actor::ActorImpl* getImpl() { return get_impl(); }
+ /** @deprecated See Actor::get_property() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_property()") const char* getProperty(const char* key)
{
return get_property(key);
}
+ /** @deprecated See Actor::get_properties() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") std::map<std::string, std::string>* getProperties()
{
std::map<std::string, std::string>* res = new std::map<std::string, std::string>();
res->insert(kv);
return res;
}
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") void setProperty(const char* key, const char* value)
+ /** @deprecated See Actor::get_properties() */
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_property()") void setProperty(const char* key, const char* value)
{
set_property(key, value);
}
+#endif
};
/** @ingroup s4u_api
XBT_PUBLIC bool is_maestro();
-/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
+/** Block the current actor sleeping for that amount of seconds (may throw hostFailure) */
XBT_PUBLIC void sleep_for(double duration);
+/** Block the current actor sleeping until the specified timestamp (may throw hostFailure) */
XBT_PUBLIC void sleep_until(double timeout);
template <class Rep, class Period> inline void sleep_for(std::chrono::duration<Rep, Period> duration)
this_actor::sleep_until(timeout_native.time_since_epoch().count());
}
-/** Block the actor, computing the given amount of flops */
+/** Block the current actor, computing the given amount of flops */
XBT_PUBLIC void execute(double flop);
-/** Block the actor, computing the given amount of flops at the given priority.
+/** Block the current actor, computing the given amount of flops at the given priority.
* An execution of priority 2 computes twice as fast as an execution at priority 1. */
XBT_PUBLIC void execute(double flop, double priority);
-XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount);
-XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount,
- double timeout);
+/**
+ * @example examples/s4u/exec-ptask/s4u-exec-ptask.cpp
+ */
+
+/** Block the current actor until the built parallel execution terminates
+ *
+ * \rst
+ * .. _API_s4u_parallel_execute:
+ *
+ * **Example of use:** `examples/s4u/exec-ptask/s4u-exec-ptask.cpp
+ * <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/exec-ptask/s4u-exec-ptask.cpp>`_
+ *
+ * Parallel executions convenient abstractions of parallel computational kernels that span over several machines,
+ * such as a PDGEM and the other ScaLAPACK routines. If you are interested in the effects of such parallel kernel
+ * on the platform (e.g. to schedule them wisely), there is no need to model them in all details of their internal
+ * execution and communications. It is much more convenient to model them as a single execution activity that spans
+ * over several hosts. This is exactly what s4u's Parallel Executions are.
+ *
+ * To build such an object, you need to provide a list of hosts that are involved in the parallel kernel (the
+ * actor's own host may or may not be in this list) and specify the amount of computations that should be done by
+ * each host, using a vector of flops amount. Then, you should specify the amount of data exchanged between each
+ * hosts during the parallel kernel. For that, a matrix of values is expected.
+ *
+ * It is OK to build a parallel execution without any computation and/or without any communication.
+ * Just pass an empty vector to the corresponding parameter.
+ *
+ * For example, if your list of hosts is ``[host0, host1]``, passing a vector ``[1000, 2000]`` as a `flops_amount`
+ * vector means that `host0` should compute 1000 flops while `host1` will compute 2000 flops. A matrix of
+ * communications' sizes of ``[0, 1, 2, 3]`` specifies the following data exchanges:
+ *
+ * +-----------+-------+------+
+ * |from \\ to | host0 | host1|
+ * +===========+=======+======+
+ * |host0 | 0 | 1 |
+ * +-----------+-------+------+
+ * |host1 | 2 | 3 |
+ * +-----------+-------+------+
+ *
+ * - From host0 to host0: 0 bytes are exchanged
+ * - From host0 to host1: 1 byte is exchanged
+ * - From host1 to host0: 2 bytes are exchanged
+ * - From host1 to host1: 3 bytes are exchanged
+ *
+ * In a parallel execution, all parts (all executions on each hosts, all communications) progress exactly at the
+ * same pace, so they all terminate at the exact same pace. If one part is slow because of a slow resource or
+ * because of contention, this slows down the parallel execution as a whole.
+ *
+ * These objects are somewhat surprising from a modeling point of view. For example, the unit of their speed is
+ * somewhere between flop/sec and byte/sec. Arbitrary parallel executions will simply not work with the usual platform
+ * models, and you must :ref:`use the ptask_L07 host model <options_model_select>` for that. Note that you can mix
+ * regular executions and communications with parallel executions, provided that the host model is ptask_L07.
+ *
+ * \endrst
+ */
+XBT_PUBLIC void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts);
+
+/** \rst
+ * Block the current actor until the built :ref:`parallel execution <API_s4u_parallel_execute>` completes, or until the
+ * timeout. \endrst
+ */
+XBT_PUBLIC void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts, double timeout);
+
+#ifndef DOXYGEN
+XBT_ATTRIB_DEPRECATED_v325("Please use std::vectors as parameters") XBT_PUBLIC
+ void parallel_execute(int host_nb, s4u::Host* const* host_list, const double* flops_amount,
+ const double* bytes_amount);
+XBT_ATTRIB_DEPRECATED_v325("Please use std::vectors as parameters") XBT_PUBLIC
+ void parallel_execute(int host_nb, s4u::Host* const* host_list, const double* flops_amount,
+ const double* bytes_amount, double timeout);
+#endif
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
+XBT_PUBLIC ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts);
+
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
-/** @brief Returns the actor ID of the current actor). */
+/** @brief Returns the actor ID of the current actor. */
XBT_PUBLIC aid_t get_pid();
/** @brief Returns the ancestor's actor ID of the current actor. */
/** @brief Returns the name of the current actor as a C string. */
XBT_PUBLIC const char* get_cname();
-/** @brief Returns the name of the host on which the actor is running. */
+/** @brief Returns the name of the host on which the curret actor is running. */
XBT_PUBLIC Host* get_host();
-/** @brief Suspend the actor. */
+/** @brief Suspend the current actor, that is blocked until resume()ed by another actor. */
XBT_PUBLIC void suspend();
-/** @brief yield the actor. */
+/** @brief Yield the current actor. */
XBT_PUBLIC void yield();
-/** @brief Resume the actor. */
+/** @brief Resume the current actor, that was suspend()ed previously. */
XBT_PUBLIC void resume();
-XBT_PUBLIC bool is_suspended();
+/** @brief kill the current actor. */
+XBT_PUBLIC void exit();
-/** @brief kill the actor. */
-XBT_PUBLIC void kill();
+/** @brief Add a function to the list of "on_exit" functions of the current actor.
+ *
+ * The on_exit functions are the functions executed when your actor is killed. You should use them to free the data used
+ * by your actor.
+ *
+ * Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
+ * blocking functions forbidden in this setting, but also modifications to the global state.
+ *
+ * The parameter of on_exit's callbacks denotes whether or not the actor's execution failed.
+ * It will be set to true if the actor was killed or failed because of an exception,
+ * while it will remain to false if the actor terminated gracefully.
+ */
-/** @brief Add a function to the list of "on_exit" functions. */
-XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
- void on_exit(int_f_pvoid_pvoid_t fun, void* data);
-XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
+XBT_PUBLIC void on_exit(const std::function<void(bool)>& fun);
-/** @brief Migrate the actor to a new host. */
+/** @brief Migrate the current actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
+/** @} */
+
+#ifndef DOXYGEN
+XBT_ATTRIB_DEPRECATED_v325("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC
+ void on_exit(const std::function<void(int, void*)>& fun, void* data);
+
+/** @deprecated Please use std::function<void(int, void*)> for first parameter */
+XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC
+ void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+/** @deprecated See this_actor::get_name() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
+/** @deprecated See this_actor::get_cname() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
+/** @deprecated See this_actor::is_maestro() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_maestro()") XBT_PUBLIC bool isMaestro();
+/** @deprecated See this_actor::get_pid() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_pid()") XBT_PUBLIC aid_t getPid();
+/** @deprecated See this_actor::get_ppid() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid();
+/** @deprecated See this_actor::get_host() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC
- void onExit(int_f_pvoid_pvoid_t fun, void* data);
+/** @deprecated See this_actor::on_exit() */
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
+/** @deprecated See this_actor::exit() */
+XBT_ATTRIB_DEPRECATED_v324("Please use this_actor::exit()") XBT_PUBLIC void kill();
+#endif
}
-/** @} */
}} // namespace simgrid::s4u