sg_actor_t* sg_actor_list()
{
- simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
+ const simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
size_t actor_count = e->get_actor_count();
xbt_assert(actor_count > 0, "There is no actor!");
std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();