/* ******************************** File ************************************ */
typedef struct simdata_file *simdata_file_t;
-typedef struct msg_file {
- char *name; /**< @brief file name */
+typedef struct s_file_info {
size_t size;
- simdata_file_t simdata; /**< @brief simulator data */
- void *data; /**< @brief user data */
+ char* mount_point;
+ char* storageId;
+ char* storage_type;
+ char* content_type;
+} s_file_info_t, *msg_file_info_t;
+
+typedef struct msg_file {
+ char *fullname; /**< @brief file full name (path+name)*/
+ simdata_file_t simdata; /**< @brief simulator data */
+ msg_file_info_t info;
} s_msg_file_t;
/** @brief File datatype.
You should consider this as an opaque object.
*/
+
typedef struct msg_file *msg_file_t;
+/* ******************************** Storage ************************************ */
+/* TODO: PV: to comment */
+
+extern int MSG_STORAGE_LEVEL;
+
+typedef xbt_dictelm_t msg_storage_t;
+typedef s_xbt_dictelm_t s_msg_storage_t;
+
+typedef struct msg_storage_priv {
+/* TODO PV: fill it (or not) ! */
+} s_msg_storage_priv_t, *msg_storage_priv_t;
+
+//typedef struct simdata_storage *simdata_storage_t;
+//
+//typedef struct msg_storage {
+// char *name;
+// simdata_storage_t simdata; /**< @brief simulator data */
+// void *data; /**< @brief user data */
+//} s_msg_storage_t;
+//
+//typedef struct msg_storage *msg_storage_t;
+
/*************** Begin GPU ***************/
typedef struct simdata_gpu_task *simdata_gpu_task_t;