});
// FIXME I think that this fires at the same time for all hosts, so when the src sends something,
// the dst will be notified even though it didn't even arrive at the recv yet
- simgrid::s4u::Link::on_communicate.connect(
- [this](const kernel::resource::NetworkAction&, const s4u::Host* src, const s4u::Host* dst) {
- if ((get_host() == src || get_host() == dst) && iteration_running) {
- post_task();
- }
- });
+ simgrid::s4u::Link::on_communicate.connect([this](const kernel::resource::NetworkAction& act) {
+ if ((get_host() == &act.get_src() || get_host() == &act.get_dst()) && iteration_running) {
+ post_task();
+ }
+ });
}
std::string get_name() const override { return "Adagio"; }
}
}();
- while (1) {
+ while (true) {
// Sleep *before* updating; important for startup (i.e., t = 0).
// In the beginning, we want to go with the pstates specified in the platform file
// (so we sleep first)