#include "src/mc/transition/TransitionActorJoin.hpp"
#include "src/mc/transition/TransitionAny.hpp"
#include "src/mc/transition/TransitionComm.hpp"
+#include "src/mc/transition/TransitionObjectAccess.hpp"
#include "src/mc/transition/TransitionRandom.hpp"
#include "src/mc/transition/TransitionSynchro.hpp"
#endif
case Transition::Type::ACTOR_JOIN:
return new ActorJoinTransition(issuer, times_considered, stream);
+ case Transition::Type::OBJECT_ACCESS:
+ return new ObjectAccessTransition(issuer, times_considered, stream);
+
case Transition::Type::UNKNOWN:
return new Transition(Transition::Type::UNKNOWN, issuer, times_considered);