+public:
+ /*! \static Add a callback fired when the send of any Comm is posted */
+ static void on_send_cb(const std::function<void(Comm const&)>& cb) { on_send.connect(cb); }
+ /*! Add a callback fired when the send of this specific Comm is posted */
+ void on_this_send_cb(const std::function<void(Comm const&)>& cb) { on_this_send.connect(cb); }
+ /*! \static Add a callback fired when the recv of any Comm is posted */
+ static void on_recv_cb(const std::function<void(Comm const&)>& cb) { on_recv.connect(cb); }
+ /*! Add a callback fired when the recv of this specific Comm is posted */
+ void on_this_recv_cb(const std::function<void(Comm const&)>& cb) { on_this_recv.connect(cb); }
+
+ CommPtr set_copy_data_callback(const std::function<void(kernel::activity::CommImpl*, void*, size_t)>& callback);
+ XBT_ATTRIB_DEPRECATED_v338("Please manifest if you actually need this function") static void copy_buffer_callback(
+ kernel::activity::CommImpl*, void*, size_t);
+ XBT_ATTRIB_DEPRECATED_v338("Please manifest if you actually need this function") static void copy_pointer_callback(
+ kernel::activity::CommImpl*, void*, size_t);
+
+ ~Comm() override;
+
+ static void send(kernel::actor::ActorImpl* sender, const Mailbox* mbox, double task_size, double rate, void* src_buff,
+ size_t src_buff_size,
+ const std::function<bool(void*, void*, simgrid::kernel::activity::CommImpl*)>& match_fun,
+ const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
+ void* data, double timeout);
+ static void recv(kernel::actor::ActorImpl* receiver, const Mailbox* mbox, void* dst_buff, size_t* dst_buff_size,
+ const std::function<bool(void*, void*, simgrid::kernel::activity::CommImpl*)>& match_fun,
+ const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
+ void* data, double timeout, double rate);
+
+ /* \static
+ * "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a
+ * communication (vetoabled, asynchronous, or synchronous) directly between two hosts. There is really no limit on
+ * the hosts involved. In particular, the actor creating such a communication does not have to be on one of the
+ * involved hosts! Enjoy the comfort of the simulator :)
+ */
+ static CommPtr sendto_init(); /* Source and Destination hosts have to be set before the communication can start */
+ static CommPtr sendto_init(Host* from, Host* to);
+ static CommPtr sendto_async(Host* from, Host* to, uint64_t simulated_size_in_bytes);
+ static void sendto(Host* from, Host* to, uint64_t simulated_size_in_bytes);
+
+ CommPtr set_source(Host* from);
+ Host* get_source() const;
+ CommPtr set_destination(Host* to);
+ Host* get_destination() const;
+
+ /* Mailbox-based communications */
+ CommPtr set_mailbox(Mailbox* mailbox);
+ /** Retrieve the mailbox on which this comm acts */
+ Mailbox* get_mailbox() const { return mailbox_; }