- explicit EntityValue(std::string name, std::string color, Type* father);
- ~EntityValue() = default;
- const char* get_cname() { return name_.c_str(); }
- long long int get_id() { return id_; }
- void print();
+ static xbt::signal<void(EntityValue&)> on_creation;
+ explicit EntityValue(const std::string& name, const std::string& color, Type* father);
+
+ long long int get_id() const { return id_; }
+ std::string get_name() const { return name_; }
+ const char* get_cname() const { return name_.c_str(); }
+ std::string get_color() const { return color_; }
+ Type* get_father() const { return father_; }