void ActorImpl::kill_all() const
{
- for (auto const& kv : EngineImpl::get_instance()->get_actor_list())
- if (kv.second != this)
- this->kill(kv.second);
+ for (auto const& [_, actor] : EngineImpl::get_instance()->get_actor_list())
+ if (actor != this)
+ this->kill(actor);
}
void ActorImpl::set_kill_time(double kill_time)