* communication (vetoabled, asynchronous, or synchronous) directly between two hosts. There is really no limit on
* the hosts involved. In particular, the actor creating such a communication does not have to be on one of the
* involved hosts! Enjoy the comfort of the simulator :)
* communication (vetoabled, asynchronous, or synchronous) directly between two hosts. There is really no limit on
* the hosts involved. In particular, the actor creating such a communication does not have to be on one of the
* involved hosts! Enjoy the comfort of the simulator :)