const kernel::actor::ActorImpl* target = pimpl_;
kernel::actor::simcall_blocking([issuer, target, timeout] {
if (target->finished_) {
- // The joined process is already finished, just wake up the issuer right away
+ // The joined actor is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
- if (pimpl_->waiting_synchro_ != nullptr) {
- // The actor is blocked on an activity. If it's an exec, migrate it too.
+ for (auto const& activity : pimpl_->activities_) {
// FIXME: implement the migration of other kinds of activities
- kernel::activity::ExecImplPtr exec =
- boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro_);
- xbt_assert(exec.get() != nullptr, "We can only migrate blocked actors when they are blocked on executions.");
- exec->migrate(new_host);
+ if (auto exec = boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(activity))
+ exec->migrate(new_host);
}
this->pimpl_->set_host(new_host);
});
{
xbt_assert(std::isfinite(duration), "duration is not finite!");
- if (duration > 0) {
- kernel::actor::ActorImpl* issuer = kernel::actor::ActorImpl::self();
- Actor::on_sleep(*issuer->get_ciface());
-
- kernel::actor::simcall_blocking([issuer, duration]() {
- if (MC_is_active() || MC_record_replay_is_active()) {
- MC_process_clock_add(issuer, duration);
- issuer->simcall_answer();
- return;
- }
- kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
- sync->register_simcall(&issuer->simcall_);
- });
-
- Actor::on_wake_up(*issuer->get_ciface());
+ if (duration <= 0) /* that's a no-op */
+ return;
+
+ if (duration < sg_surf_precision) {
+ static unsigned int warned = 0; // At most 20 such warnings
+ warned++;
+ if (warned <= 20)
+ XBT_INFO("The parameter to sleep_for() is smaller than the SimGrid numerical accuracy (%g < %g). "
+ "Please refer to https://simgrid.org/doc/latest/Configuring_SimGrid.html#numerical-precision",
+ duration, sg_surf_precision);
+ if (warned == 20)
+ XBT_VERB("(further warnings about the numerical accuracy of sleep_for() will be omitted).");
}
+
+ kernel::actor::ActorImpl* issuer = kernel::actor::ActorImpl::self();
+ Actor::on_sleep(*issuer->get_ciface());
+
+ kernel::actor::simcall_blocking([issuer, duration]() {
+ if (MC_is_active() || MC_record_replay_is_active()) {
+ MC_process_clock_add(issuer, duration);
+ issuer->simcall_answer();
+ return;
+ }
+ kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
+ sync->register_simcall(&issuer->simcall_);
+ });
+
+ Actor::on_wake_up(*issuer->get_ciface());
}
void yield()
XBT_PUBLIC void sleep_until(double wakeup_time)
{
- double now = SIMIX_get_clock();
+ double now = s4u::Engine::get_clock();
if (wakeup_time > now)
sleep_for(wakeup_time - now);
}
xbt_assert(actor_count > 0, "There is no actor!");
std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
- sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+ auto* res = xbt_new(sg_actor_t, actors.size());
for (size_t i = 0; i < actor_count; i++)
res[i] = actors[i].get();
return res;
{
actor->set_host(host);
}
-void sg_actor_migrate(sg_actor_t process, sg_host_t host) // XBT_ATTRIB_DEPRECATED_v329
+void sg_actor_migrate(sg_actor_t actor, sg_host_t host) // XBT_ATTRIB_DEPRECATED_v329
{
- process->set_host(host);
+ actor->set_host(host);
}
/**
props[key] = value;
xbt_dict_free(&properties);
- /* Let's create the process: SIMIX may decide to start it right now, even before returning the flow control to us */
+ /* Let's create the actor: SIMIX may decide to start it right now, even before returning the flow control to us */
smx_actor_t actor = nullptr;
try {
- actor = simgrid::kernel::actor::ActorImpl::attach(name, data, host, &props).get();
+ actor = simgrid::kernel::actor::ActorImpl::attach(name, data, host).get();
+ actor->set_properties(props);
} catch (simgrid::HostFailureException const&) {
xbt_die("Could not attach");
}
sg_actor_set_data(actor, userdata);
}
-/** @brief Add a function to the list of "on_exit" functions for the current process.
- * The on_exit functions are the functions executed when your process is killed.
- * You should use them to free the data used by your process.
+/** @brief Add a function to the list of "on_exit" functions for the current actor.
+ * The on_exit functions are the functions executed when your actor is killed.
+ * You should use them to free the data used by your actor.
*/
void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
{