const char* getProperty(const char* key);
void setProperty(std::string key, std::string value);
void getProcesses(std::vector<ActorPtr> * list);
+ int get_actor_count() const;
double getPstateSpeed(int pstate_index);
int getPstatesCount() const;
void setPstate(int pstate_index);
std::unordered_map<std::string, Storage*> const& getMountedStorages();
void routeTo(Host* dest, std::vector<Link*>& links, double* latency);
- void routeTo(Host* dest, std::vector<surf::LinkImpl*>& links, double* latency);
+ void routeTo(Host* dest, std::vector<kernel::resource::LinkImpl*>& links, double* latency);
/** Block the calling actor on an execution located on the called host
*