struct XBT_PRIVATE VisitedState {
std::shared_ptr<simgrid::mc::Snapshot> system_state = nullptr;
std::size_t heap_bytes_used = 0;
- int actors_count = 0;
- int num = 0;
- int other_num = 0; // dot_output for
+ int actors_count = 0;
+ int num = 0; // unique id of that state in the storage of all stored IDs
+ int original_num = 0; // num field of the VisitedState to which I was declared equal to (used for dot_output)
- VisitedState(unsigned long state_number);
- ~VisitedState();
+ explicit VisitedState(unsigned long state_number);
+ ~VisitedState() = default;
};
class XBT_PRIVATE VisitedStates {