void remove_sleeping_actor(actor::ActorImpl& actor) { xbt::intrusive_erase(sleeping_, actor); }
const s4u::ConditionVariable* get_iface() const { return &piface_; }
void remove_sleeping_actor(actor::ActorImpl& actor) { xbt::intrusive_erase(sleeping_, actor); }
const s4u::ConditionVariable* get_iface() const { return &piface_; }