Snapshot* get_system_state() const { return system_state_.get(); }
void set_system_state(std::shared_ptr<Snapshot> state) { system_state_ = std::move(state); }
+ std::unordered_set<aid_t> get_todo_actors() const;
std::map<aid_t, Transition> const& get_sleep_set() const { return sleep_set_; }
void add_sleep_set(std::shared_ptr<Transition> t)
{