+namespace simgrid {
+namespace s4u {
+
+// ***** Actor creation *****
+ActorPtr Actor::self()
+{
+ smx_context_t self_context = SIMIX_context_self();
+ if (self_context == nullptr)
+ return simgrid::s4u::ActorPtr();
+
+ return self_context->process()->iface();
+}
+
+ActorPtr Actor::createActor(const char* name, s4u::Host* host, std::function<void()> code)
+{
+ simgrid::simix::ActorImpl* actor = simcall_process_create(name, std::move(code), nullptr, host, nullptr);
+ return actor->iface();
+}
+
+ActorPtr Actor::createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
+{
+ simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
+ simgrid::simix::ActorCode code = factory(std::move(args));
+ simgrid::simix::ActorImpl* actor = simcall_process_create(name, std::move(code), nullptr, host, nullptr);
+ return actor->iface();
+}
+
+void intrusive_ptr_add_ref(Actor* actor)
+{
+ xbt_assert(actor != nullptr);
+ intrusive_ptr_add_ref(actor->pimpl_);
+}
+void intrusive_ptr_release(Actor* actor)