${CMAKE_CURRENT_BINARY_DIR}/_spawn_server.c
PROPERTIES GENERATED true)
-set(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}")
add_executable(spawn_simulator ${CMAKE_CURRENT_BINARY_DIR}/_spawn_simulator.c
${CMAKE_CURRENT_SOURCE_DIR}/spawn.c)