#include "src/kernel/activity/SleepImpl.hpp"
#include "src/kernel/activity/Synchro.hpp"
#include "src/kernel/actor/ActorImpl.hpp"
-#include "src/kernel/resource/SplitDuplexLinkImpl.hpp"
#include <boost/intrusive/list.hpp>
#include <map>
friend s4u::Engine;
std::vector<std::string> cmdline_; // Copy of the argv we got (including argv[0])
+
public:
EngineImpl() = default;
void display_all_actor_status() const;
void run_all_actors();
- /* @brief Finish simulation initialization
- * This function must be called before the first call to solve()
- */
- void presolve() const;
/** @brief Performs a part of the simulation
* @param max_date Maximum date to update the simulation to, or -1
* @return the elapsed time, or -1.0 if no event could be executed