friend s4u::Engine;
std::vector<std::string> cmdline_; // Copy of the argv we got (including argv[0])
+
public:
EngineImpl() = default;
const std::vector<resource::Model*>& get_all_models() const { return models_; }
static bool has_instance() { return s4u::Engine::has_instance(); }
- static EngineImpl* get_instance() { return s4u::Engine::get_instance()->pimpl; }
- static EngineImpl* get_instance(int* argc, char** argv) { return s4u::Engine::get_instance(argc, argv)->pimpl; }
+ static EngineImpl* get_instance()
+ {
+ return s4u::Engine::get_instance()->pimpl_;
+ }
+ static EngineImpl* get_instance(int* argc, char** argv)
+ {
+ return s4u::Engine::get_instance(argc, argv)->pimpl_;
+ }
actor::ActorCodeFactory get_function(const std::string& name)
{