/* A node in the exploration graph (kind-of) */
class XBT_PRIVATE State {
+ static long expended_states_; /* Count total amount of states, for stats */
+
+ /* Outgoing transition: what was the last transition that we took to leave this state? Useful for replay */
Transition transition_;
public:
+ explicit State();
+
/** Sequential state number (used for debugging) */
- int num_ = 0;
+ long num_ = 0;
/** State's exploration status by process */
std::vector<ActorState> actor_states_;
std::vector<std::vector<simgrid::mc::PatternCommunication>> incomplete_comm_pattern_;
std::vector<unsigned> communication_indices_;
- explicit State(unsigned long state_number);
/* Returns a positive number if there is another transition to pick, or -1 if not */
int next_transition() const;
void mark_todo(aid_t actor) { this->actor_states_[actor].mark_todo(); }
Transition* get_transition() const;
+ /* Returns the total amount of states created so far (for statistics) */
+ static long get_expanded_states() { return expended_states_; }
+
private:
void copy_incomplete_comm_pattern();
void copy_index_comm_pattern();