- if (simcall->call_ == SIMCALL_NONE) // FIXME: maybe a better way to handle this case
- continue; // if actor handling comm is killed
- if (simcall->call_ == SIMCALL_COMM_WAITANY) {
+ if (simcall->call_ == simix::Simcall::NONE) // FIXME: maybe a better way to handle this case
+ continue; // if actor handling comm is killed
+ if (simcall->call_ == simix::Simcall::COMM_WAITANY) {