/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
xbt::signal<void(Actor const&)> s4u::Actor::on_resume;
xbt::signal<void(Actor const&)> s4u::Actor::on_sleep;
xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
xbt::signal<void(Actor const&)> s4u::Actor::on_resume;
xbt::signal<void(Actor const&)> s4u::Actor::on_sleep;
xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
-xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start; // deprecated
-xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end; // deprecated
+#ifndef DOXYGEN
+xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start; // XBT_ATTRIB_DEPRECATED_v329
+xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end; // XBT_ATTRIB_DEPRECATED_v329
+#endif
xbt::signal<void(Actor const&, Host const& previous_location)> s4u::Actor::on_host_change;
xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
xbt::signal<void(Actor const&, Host const& previous_location)> s4u::Actor::on_host_change;
xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host] { return self->init(name, host).get(); });
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host] { return self->init(name, host).get(); });
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host, &code] { return self->init(name, host)->start(code); });
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host, &code] { return self->init(name, host)->start(code); });
}
ActorPtr Actor::create(const std::string& name, s4u::Host* host, const std::string& function,
}
ActorPtr Actor::create(const std::string& name, s4u::Host* host, const std::string& function,
kernel::actor::simcall_blocking<void>([issuer, target, timeout] {
if (target->finished_) {
// The joined process is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
kernel::actor::simcall_blocking<void>([issuer, target, timeout] {
if (target->finished_) {
// The joined process is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
xbt_assert(autorestart && not pimpl_->has_to_auto_restart()); // FIXME: handle all cases
pimpl_->set_auto_restart(autorestart);
xbt_assert(autorestart && not pimpl_->has_to_auto_restart()); // FIXME: handle all cases
pimpl_->set_auto_restart(autorestart);
XBT_DEBUG("Adding %s to the actors_at_boot_ list of Host %s", arg->name.c_str(), arg->host->get_cname());
pimpl_->get_host()->pimpl_->add_actor_at_boot(arg);
});
XBT_DEBUG("Adding %s to the actors_at_boot_ list of Host %s", arg->name.c_str(), arg->host->get_cname());
pimpl_->get_host()->pimpl_->add_actor_at_boot(arg);
});
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
// The actor is blocked on an activity. If it's an exec, migrate it too.
// FIXME: implement the migration of other kinds of activities
kernel::activity::ExecImplPtr exec =
// The actor is blocked on an activity. If it's an exec, migrate it too.
// FIXME: implement the migration of other kinds of activities
kernel::activity::ExecImplPtr exec =
kernel::actor::simcall_blocking<void>([issuer, duration]() {
if (MC_is_active() || MC_record_replay_is_active()) {
kernel::actor::simcall_blocking<void>([issuer, duration]() {
if (MC_is_active() || MC_record_replay_is_active()) {
}
void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
}
void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
"Host count (%zu) does not match flops_amount count (%zu).", hosts.size(), flops_amounts.size());
xbt_assert(hosts.size() * hosts.size() == bytes_amounts.size() || bytes_amounts.empty(),
"bytes_amounts must be a matrix of size host_count * host_count (%zu*%zu), but it's of size %zu.",
"Host count (%zu) does not match flops_amount count (%zu).", hosts.size(), flops_amounts.size());
xbt_assert(hosts.size() * hosts.size() == bytes_amounts.size() || bytes_amounts.empty(),
"bytes_amounts must be a matrix of size host_count * host_count (%zu*%zu), but it's of size %zu.",
/* Check that we are not mixing VMs and PMs in the parallel task */
bool is_a_vm = (nullptr != dynamic_cast<VirtualMachine*>(hosts.front()));
xbt_assert(std::all_of(hosts.begin(), hosts.end(),
/* Check that we are not mixing VMs and PMs in the parallel task */
bool is_a_vm = (nullptr != dynamic_cast<VirtualMachine*>(hosts.front()));
xbt_assert(std::all_of(hosts.begin(), hosts.end(),
xbt_assert(std::all_of(bytes_amounts.begin(), bytes_amounts.end(), [](double elm) { return std::isfinite(elm); }),
"flops_amounts comprises infinite values!");
xbt_assert(std::all_of(bytes_amounts.begin(), bytes_amounts.end(), [](double elm) { return std::isfinite(elm); }),
"flops_amounts comprises infinite values!");
size_t actor_count = e->get_actor_count();
xbt_assert(actor_count > 0, "There is no actor!");
std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
size_t actor_count = e->get_actor_count();
xbt_assert(actor_count > 0, "There is no actor!");
std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
simgrid::kernel::actor::ActorCode function;
if (code)
function = simgrid::xbt::wrap_main(code, argc, argv);
simgrid::kernel::actor::ActorCode function;
if (code)
function = simgrid::xbt::wrap_main(code, argc, argv);
}
sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
{
simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
}
sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
{
simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
* @param actor the actor to wait for
* @param timeout wait until the actor is over, or the timeout expires
*/
* @param actor the actor to wait for
* @param timeout wait until the actor is over, or the timeout expires
*/
+void* sg_actor_self_data() // XBT_ATTRIB_DEPRECATED_v330
+{
+ return sg_actor_self_get_data();
+}
+
+void sg_actor_self_data_set(void* userdata) // XBT_ATTRIB_DEPRECATED_v330
+{
+ sg_actor_self_set_data(userdata);
+}
+
+
+void* sg_actor_data(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v330
+{
+ return sg_actor_get_data(actor);
+}
+
+void sg_actor_data_set(sg_actor_t actor, void* userdata) // XBT_ATTRIB_DEPRECATED_v330
+{
+ sg_actor_set_data(actor, userdata);
+}
+
/** @brief Add a function to the list of "on_exit" functions for the current process.
* The on_exit functions are the functions executed when your process is killed.
* You should use them to free the data used by your process.
*/
/** @brief Add a function to the list of "on_exit" functions for the current process.
* The on_exit functions are the functions executed when your process is killed.
* You should use them to free the data used by your process.
*/
{
simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
}
{
simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
}
if (bytes_amount != nullptr)
bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
if (bytes_amount != nullptr)
bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
- simgrid::s4u::ExecPtr exec = simgrid::s4u::ExecPtr(new simgrid::s4u::Exec());
- exec->set_flops_amounts(flops)->set_bytes_amounts(bytes)->set_hosts(hosts);
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(hosts, flops, bytes);