+
+/** @brief Add a function to the list of "on_exit" functions for the current actor.
+ * The on_exit functions are the functions executed when your actor is killed.
+ * You should use them to free the data used by your actor.
+ */
+void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
+{
+ simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
+}
+
+sg_exec_t sg_actor_exec_init(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_parallel_exec_init(int host_nb, const sg_host_t* host_list, double* flops_amount,
+ double* bytes_amount)
+{
+ std::vector<simgrid::s4u::Host*> hosts(host_list, host_list + host_nb);
+ std::vector<double> flops;
+ std::vector<double> bytes;
+ if (flops_amount != nullptr)
+ flops = std::vector<double>(flops_amount, flops_amount + host_nb);
+ if (bytes_amount != nullptr)
+ bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
+
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(hosts, flops, bytes);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_exec_async(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_async(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}