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[sonar] Replace redundant type with "auto" (examples/).
[simgrid.git]
/
examples
/
smpi
/
replay_multiple_manual_deploy
/
replay_multiple_manual.cpp
diff --git
a/examples/smpi/replay_multiple_manual_deploy/replay_multiple_manual.cpp
b/examples/smpi/replay_multiple_manual_deploy/replay_multiple_manual.cpp
index 4d4d00ee968cab55fd8dc114ff87ed0e4039f6b5..2e769f6ca88a5a662c4ac97dc0d4127b968ae557 100644
(file)
--- a/
examples/smpi/replay_multiple_manual_deploy/replay_multiple_manual.cpp
+++ b/
examples/smpi/replay_multiple_manual_deploy/replay_multiple_manual.cpp
@@
-1,4
+1,4
@@
-/* Copyright (c) 2009-20
19
. The SimGrid Team.
+/* Copyright (c) 2009-20
20
. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
@@
-14,7
+14,7
@@
This is done to avoid SMPI actors to start at actor_id=0.
3. For each job:
1. Sleep until job's starting time is reached (if needed)
This is done to avoid SMPI actors to start at actor_id=0.
3. For each job:
1. Sleep until job's starting time is reached (if needed)
- 2. Launch the replay of the corresponding time-indepent trace.
+ 2. Launch the replay of the corresponding time-indepen
den
t trace.
3. Create inter-process noise, by spawning useless actors.
4. Wait for completion (via s4u::Engine's run method)
*/
3. Create inter-process noise, by spawning useless actors.
4. Wait for completion (via s4u::Engine's run method)
*/
@@
-65,7
+65,7
@@
static void smpi_replay_process(Job* job, simgrid::s4u::BarrierPtr barrier, int
}
// Sleeps for a given amount of time
}
// Sleeps for a given amount of time
-static int sleeper_process(int* param)
+static int sleeper_process(
const
int* param)
{
XBT_DEBUG("Sleeping for %d seconds", *param);
simgrid::s4u::this_actor::sleep_for(*param);
{
XBT_DEBUG("Sleeping for %d seconds", *param);
simgrid::s4u::this_actor::sleep_for(*param);
@@
-79,8
+79,7
@@
static int sleeper_process(int* param)
static void pop_some_processes(int nb_processes, simgrid::s4u::Host* host)
{
for (int i = 0; i < nb_processes; ++i) {
static void pop_some_processes(int nb_processes, simgrid::s4u::Host* host)
{
for (int i = 0; i < nb_processes; ++i) {
- int* param = new int;
- *param = i + 1;
+ auto* param = new int(i + 1);
simgrid::s4u::Actor::create("meh", host, sleeper_process, param);
}
}
simgrid::s4u::Actor::create("meh", host, sleeper_process, param);
}
}
@@
-106,7
+105,7
@@
static int job_executor_process(Job* job)
}
// Executes a workload of SMPI processes
}
// Executes a workload of SMPI processes
-static int workload_executor_process(std::vector<Job*>* workload)
+static int workload_executor_process(
const
std::vector<Job*>* workload)
{
for (Job* job : *workload) {
// Let's wait until the job's waiting time if needed
{
for (Job* job : *workload) {
// Let's wait until the job's waiting time if needed