# An intricate recursion is used to make the crash happen.
import sys
-from simgrid import *
+from simgrid import Engine, this_actor
-def do_sleep1(i, len):
+def do_sleep1(i, dur):
if i > 0:
this_actor.info("Iter {:d}".format(i))
- do_sleep3(i - 1, len)
- this_actor.sleep_for(len)
+ do_sleep3(i - 1, dur)
+ this_actor.sleep_for(dur)
this_actor.info("Mid ({:d})".format(i))
- do_sleep3(int(i / 2), len)
+ do_sleep3(int(i / 2), dur)
this_actor.info("Done ({:d})".format(i))
-def do_sleep3(i, len):
+def do_sleep3(i, dur):
if i > 0:
this_actor.info("Iter {:d}".format(i))
- do_sleep5(i - 1, len)
- this_actor.sleep_for(len)
+ do_sleep5(i - 1, dur)
+ this_actor.sleep_for(dur)
this_actor.info("Mid ({:d})".format(i))
- do_sleep5(int(i / 2), len)
+ do_sleep5(int(i / 2), dur)
this_actor.info("Done ({:d})".format(i))
-def do_sleep5(i, len):
+def do_sleep5(i, dur):
if i > 0:
this_actor.info("Iter {:d}".format(i))
- do_sleep1(i - 1, len)
- this_actor.sleep_for(len)
+ do_sleep1(i - 1, dur)
+ this_actor.sleep_for(dur)
this_actor.info("Mid ({:d})".format(i))
- do_sleep1(int(i / 2), len)
+ do_sleep1(int(i / 2), dur)
this_actor.info("Done ({:d})".format(i))
-def Sleeper1():
+def sleeper1():
do_sleep1(16, 1)
-def Sleeper3():
+def sleeper3():
do_sleep3(6, 3)
-def Sleeper5():
+def sleeper5():
do_sleep5(4, 5)
if __name__ == '__main__':
e.load_platform(sys.argv[1]) # Load the platform description
# Register the classes representing the actors
- e.register_actor("sleeper1", Sleeper1)
- e.register_actor("sleeper3", Sleeper3)
- e.register_actor("sleeper5", Sleeper5)
+ e.register_actor("sleeper1", sleeper1)
+ e.register_actor("sleeper3", sleeper3)
+ e.register_actor("sleeper5", sleeper5)
e.load_deployment(sys.argv[2])