// useless alocations for testing and coverage
void* pointer = malloc(100 * sizeof(int));
void* ptmp;
- if ((ptmp = realloc(pointer, 50 * sizeof(int))) != NULL)
+ if ((ptmp = realloc(pointer, 50 * sizeof(int))) != nullptr)
pointer = ptmp;
- if ((ptmp = realloc(pointer, 200 * sizeof(int))) != NULL)
+ if ((ptmp = realloc(pointer, 200 * sizeof(int))) != nullptr)
pointer = ptmp;
free(pointer);
pointer = calloc(100, sizeof(int));