+public:
+ CancelException(simgrid::xbt::ThrowPoint&& throwpoint, std::string&& message)
+ : xbt_ex(std::move(throwpoint), std::move(message))
+ {
+ category = cancel_error;
+ }
+};
+
+/** Exception raised when something is going wrong during the simulation tracing */
+class TracingError : public xbt_ex {
+public:
+ TracingError(simgrid::xbt::ThrowPoint&& throwpoint, std::string&& message)
+ : xbt_ex(std::move(throwpoint), std::move(message))
+ {
+ category = tracing_error;
+ }
+};
+
+class XBT_PUBLIC ForcefulKillException {
+ /** @brief Exception launched to kill an actor; DO NOT BLOCK IT!
+ *
+ * This exception is thrown whenever the actor's host is turned off. The actor stack is properly unwinded to release
+ * all objects allocated on the stack (RAII powa).
+ *
+ * You may want to catch this exception to perform some extra cleanups in your simulation, but YOUR ACTORS MUST NEVER
+ * SURVIVE a ForcefulKillException, or your simulation will segfault.
+ *
+ * @verbatim
+ * void* payload = malloc(512);
+ *
+ * try {
+ * simgrid::s4u::this_actor::execute(100000);
+ * } catch (simgrid::kernel::context::ForcefulKillException& e) { // oops, my host just turned off
+ * free(malloc);
+ * throw; // I shall never survive on an host that was switched off
+ * }
+ * @endverbatim
+ */
+ /* Nope, Sonar, this should not inherit of std::exception nor of simgrid::Exception.
+ * Otherwise, users may accidentally catch it with a try {} catch (std::exception)
+ */
+public:
+ ForcefulKillException() = default;
+ explicit ForcefulKillException(const std::string& msg) : msg_(std::string("Actor killed (") + msg + std::string(")."))
+ {
+ }
+ ~ForcefulKillException();
+ const char* what() const noexcept { return msg_.c_str(); }
+
+ XBT_ATTRIB_NORETURN static void do_throw();
+ static bool try_n_catch(const std::function<void()>& try_block);
+
+private:
+ std::string msg_ = std::string("Actor killed.");