friend simgrid::kernel::actor::ActorImpl;
friend simgrid::kernel::activity::MailboxImpl;
- kernel::actor::ActorImpl* const pimpl_ = nullptr;
+ kernel::actor::ActorImpl* const pimpl_;
explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
* If the actor is restarted, the actor has a fresh copy of the function.
*/
static ActorPtr create(std::string name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr init(std::string name, s4u::Host* host);
+ ActorPtr start(std::function<void()> code);
/** Create an actor from a std::function
*
}
// Create actor from function name:
- static ActorPtr create(std::string name, s4u::Host* host, std::string function, std::vector<std::string> args);
+ static ActorPtr create(std::string name, s4u::Host* host, const std::string& function, std::vector<std::string> args);
// ***** Methods *****
/** This actor will be automatically terminated when the last non-daemon actor finishes **/
* Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
* send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
* blocking functions forbidden in this setting, but also modifications to the global state.
+ *
+ * The parameter of on_exit's callbacks denotes whether or not the actor's execution failed.
+ * It will be set to true if the actor was killed or failed because of an exception,
+ * while it will remain to false if the actor terminated gracefully.
*/
- void on_exit(std::function<void(int, void*)> fun, void* data);
+ void on_exit(const std::function<void(bool /*failed*/)>& fun);
/** Sets the time at which that actor should be killed */
void set_kill_time(double time);
/** Retrieve the property value (or nullptr if not set) */
std::unordered_map<std::string, std::string>*
get_properties(); // FIXME: do not export the map, but only the keys or something
- const char* get_property(std::string key);
- void set_property(std::string key, std::string value);
+ const char* get_property(const std::string& key);
+ void set_property(const std::string& key, std::string value);
#ifndef DOXYGEN
+ XBT_ATTRIB_DEPRECATED_v325("Please use Actor::on_exit(fun) instead") void on_exit(
+ const std::function<void(int, void*)>& fun, void* data);
+
XBT_ATTRIB_DEPRECATED_v325("Please use Actor::by_pid(pid).kill() instead") static void kill(aid_t pid);
/** @deprecated See Actor::create() */
/** @deprecated See Actor::on_exit() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
{
- on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
+ on_exit([fun, data](bool a) { fun((void*)(uintptr_t)a, data); });
}
/** @deprecated See Actor::set_kill_time() */
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
#endif
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
+XBT_PUBLIC ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts);
+
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
/** @brief Returns the actor ID of the current actor. */
/** @brief kill the current actor. */
XBT_PUBLIC void exit();
-/** @brief Add a function to the list of "on_exit" functions of the current actor. */
-XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
+/** @brief Add a function to the list of "on_exit" functions of the current actor.
+ *
+ * The on_exit functions are the functions executed when your actor is killed. You should use them to free the data used
+ * by your actor.
+ *
+ * Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
+ * blocking functions forbidden in this setting, but also modifications to the global state.
+ *
+ * The parameter of on_exit's callbacks denotes whether or not the actor's execution failed.
+ * It will be set to true if the actor was killed or failed because of an exception,
+ * while it will remain to false if the actor terminated gracefully.
+ */
+
+XBT_PUBLIC void on_exit(const std::function<void(bool)>& fun);
/** @brief Migrate the current actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
/** @} */
#ifndef DOXYGEN
+XBT_ATTRIB_DEPRECATED_v325("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC
+ void on_exit(const std::function<void(int, void*)>& fun, void* data);
+
/** @deprecated Please use std::function<void(int, void*)> for first parameter */
-XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
+XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC
void on_exit(int_f_pvoid_pvoid_t fun, void* data);
/** @deprecated See this_actor::get_name() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();