+ long long int get_id() const { return id_; }
+ double get_priority() const { return priority_; }
+ void set_priority(double priority);
+ void set_bound(double bound) { bound_ = bound; }
+ double get_bound() const { return bound_; }
+ void set_rate(double rate) { rate_ = rate; }
+ double get_rate() const { return rate_; }
+ void set_timeout(double timeout) { timeout_ = timeout; }
+
+ s4u::Actor* get_sender() const;
+ s4u::Host* get_source() const;
+
+ s4u::ExecPtr compute = nullptr; /* S4U modeling of computation */
+ s4u::CommPtr comm = nullptr; /* S4U modeling of communication */
+ double flops_amount = 0.0; /* Computation size */
+ double bytes_amount = 0.0; /* Data size */