if (o->type_ < type_)
return o->depends(this);
+ // Actions executed by the same actor are always dependent
+ if (o->aid_ == aid_)
+ return true;
+
if (const auto* other = dynamic_cast<const ObjectAccessTransition*>(o))
return objaddr_ == other->objaddr_; // dependent only if it's an access to the same object
return false;
}
+bool ObjectAccessTransition::reversible_race(const Transition* other) const
+{
+ switch (type_) {
+ case Type::OBJECT_ACCESS:
+ return true; // Object access is always enabled
+ default:
+ xbt_die("Unexpected transition type %s", to_c_str(type_));
+ }
+}
+
} // namespace simgrid::mc