#include "src/mc/api/State.hpp"
#include "src/mc/api/strategy/BasicStrategy.hpp"
-#include "src/mc/api/strategy/WaitStrategy.hpp"
+#include "src/mc/api/strategy/MaxMatchComm.hpp"
+#include "src/mc/api/strategy/MinMatchComm.hpp"
+#include "src/mc/api/strategy/UniformStrategy.hpp"
#include "src/mc/explo/Exploration.hpp"
#include "src/mc/mc_config.hpp"
+#include "xbt/random.hpp"
#include <algorithm>
#include <boost/range/algorithm.hpp>
State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
XBT_VERB("Creating a guide for the state");
+
+
if (_sg_mc_strategy == "none")
strategy_ = std::make_shared<BasicStrategy>();
- else if (_sg_mc_strategy == "nb_wait")
- strategy_ = std::make_shared<WaitStrategy>();
+ else if (_sg_mc_strategy == "max_match_comm")
+ strategy_ = std::make_shared<MaxMatchComm>();
+ else if (_sg_mc_strategy == "min_match_comm")
+ strategy_ = std::make_shared<MinMatchComm>();
+ else if (_sg_mc_strategy == "uniform") {
+ xbt::random::set_mersenne_seed(_sg_mc_random_seed);
+ strategy_ = std::make_shared<UniformStrategy>();
+ }
else
THROW_IMPOSSIBLE;
remote_app.get_actors_status(strategy_->actors_to_run_);
-
-#if SIMGRID_HAVE_STATEFUL_MC
- /* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- *remote_app.get_remote_process_memory());
-#endif
}
State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
{
if (_sg_mc_strategy == "none")
strategy_ = std::make_shared<BasicStrategy>();
- else if (_sg_mc_strategy == "nb_wait")
- strategy_ = std::make_shared<WaitStrategy>();
+ else if (_sg_mc_strategy == "max_match_comm")
+ strategy_ = std::make_shared<MaxMatchComm>();
+ else if (_sg_mc_strategy == "min_match_comm")
+ strategy_ = std::make_shared<MinMatchComm>();
+ else if (_sg_mc_strategy == "uniform")
+ strategy_ = std::make_shared<UniformStrategy>();
else
THROW_IMPOSSIBLE;
- *strategy_ = *(parent_state->strategy_);
+ strategy_->copy_from(parent_state_->strategy_.get());
remote_app.get_actors_status(strategy_->actors_to_run_);
-#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- *remote_app.get_remote_process_memory());
-#endif
-
- /* If we want sleep set reduction, copy the sleep set and eventually removes things from it */
- if (_sg_mc_sleep_set) {
- /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
- * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
- * it is not explored*/
- for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
- if (not incoming_transition_->depends(transition.get())) {
- sleep_set_.try_emplace(aid, transition);
- if (strategy_->actors_to_run_.count(aid) != 0) {
- XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
- strategy_->actors_to_run_.at(aid).mark_done();
- }
- } else
- XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
- transition->to_string().c_str(), incoming_transition_->to_string().c_str());
- }
+ /* Copy the sleep set and eventually removes things from it: */
+ /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
+ * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
+ * it is not explored*/
+ for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
+ if (not incoming_transition_->depends(transition.get())) {
+ sleep_set_.try_emplace(aid, transition);
+ if (strategy_->actors_to_run_.count(aid) != 0) {
+ XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+ strategy_->actors_to_run_.at(aid).mark_done();
+ }
+ } else
+ XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
+ transition->to_string().c_str(), incoming_transition_->to_string().c_str());
}
}
{
std::unordered_set<aid_t> actors;
for (const auto& [aid, state] : get_actors_list()) {
- if (state.is_todo() or state.is_done()) {
+ if (state.is_todo() || state.is_done()) {
actors.insert(aid);
}
}
"deciding when to make subtrees in ODPOR is incorrect");
xbt_assert((get_transition_in()->aid_ == min_process_node.value()->get_actor()) &&
(get_transition_in()->type_ == min_process_node.value()->get_action()->type_),
- "We tried to make a subtree from a parent state who claimed to have executed `%s` "
- "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld"
+ "but whose wakeup tree indicates it should have executed `%s` on actor %ld. This indicates "
"that exploration is not following ODPOR. Are you sure you're choosing actors "
"to schedule from the wakeup tree?",
- get_transition_in()->to_string(false).c_str(),
- min_process_node.value()->get_action()->to_string(false).c_str());
+ get_transition_in()->to_string(false).c_str(), get_transition_in()->aid_,
+ min_process_node.value()->get_action()->to_string(false).c_str(), min_process_node.value()->get_actor());
this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
}
// works with ODPOR in the way we intend it to work. There is not a
// good way to perform transition equality in SimGrid; instead, we
// effectively simply check for the presence of an actor in the sleep set.
- if (!get_actors_list().at(out_transition->aid_).has_more_to_consider())
+ if (not get_actors_list().at(out_transition->aid_).has_more_to_consider())
add_sleep_set(std::move(out_transition));
}
}