public:
RandomSimcall(ActorImpl* actor, int min, int max) : SimcallObserver(actor), min_(min), max_(max)
{
- xbt_assert(min < max);
+ xbt_assert(min <= max);
}
void serialize(std::stringstream& stream) const override;
std::string to_string() const override;
int get_value() const { return next_value_; }
};
-class ConditionWaitSimcall final : public ResultingSimcall<bool> {
- activity::ConditionVariableImpl* const cond_;
- activity::MutexImpl* const mutex_;
+class ActorJoinSimcall final : public SimcallObserver {
+ s4u::ActorPtr const other_; // We need a Ptr to ensure access to the actor after its end, but Ptr requires s4u
const double timeout_;
public:
- ConditionWaitSimcall(ActorImpl* actor, activity::ConditionVariableImpl* cond, activity::MutexImpl* mutex,
- double timeout = -1.0)
- : ResultingSimcall(actor, false), cond_(cond), mutex_(mutex), timeout_(timeout)
- {
- }
+ ActorJoinSimcall(ActorImpl* actor, ActorImpl* other, double timeout = -1.0);
void serialize(std::stringstream& stream) const override;
std::string to_string() const override;
bool is_enabled() override;
- activity::ConditionVariableImpl* get_cond() const { return cond_; }
- activity::MutexImpl* get_mutex() const { return mutex_; }
+
+ s4u::ActorPtr get_other_actor() const { return other_; }
double get_timeout() const { return timeout_; }
};
-class ActorJoinSimcall final : public SimcallObserver {
- s4u::ActorPtr const other_; // We need a Ptr to ensure access to the actor after its end, but Ptr requires s4u
- const double timeout_;
+class ActorSleepSimcall final : public SimcallObserver {
public:
- ActorJoinSimcall(ActorImpl* actor, ActorImpl* other, double timeout = -1.0);
+ ActorSleepSimcall(ActorImpl* actor) : SimcallObserver(actor) {}
void serialize(std::stringstream& stream) const override;
std::string to_string() const override;
- bool is_enabled() override;
-
- s4u::ActorPtr get_other_actor() const { return other_; }
- double get_timeout() const { return timeout_; }
};
class ObjectAccessSimcallObserver final : public SimcallObserver {