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migrate actors_to_run and actors_that_ran to EngineImpl
[simgrid.git] / src / kernel / EngineImpl.hpp
index 27530d9b106457523e17ef9fa69d53e04f2ccf27..5095243a1195ff41d363cc23dae9b59f9a0a2dad 100644 (file)
@@ -1,11 +1,19 @@
-/* Copyright (c) 2016-2019. The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
+#ifndef SIMGRID_KERNEL_ENGINEIMPL_HPP
+#define SIMGRID_KERNEL_ENGINEIMPL_HPP
+
+#include <simgrid/kernel/resource/Model.hpp>
+#include <simgrid/s4u/Engine.hpp>
 #include <simgrid/s4u/NetZone.hpp>
+#include <simgrid/simix.hpp>
+#include <xbt/functional.hpp>
 
 #include <map>
+#include <set>
 #include <string>
 #include <unordered_map>
 
@@ -13,19 +21,78 @@ namespace simgrid {
 namespace kernel {
 
 class EngineImpl {
+  std::map<std::string, s4u::Host*, std::less<>> hosts_;
+  std::map<std::string, resource::LinkImpl*, std::less<>> links_;
+  std::unordered_map<std::string, routing::NetPoint*> netpoints_;
+  std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
+  actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
+  std::vector<resource::Model*> models_;
+  std::unordered_map<std::string, std::shared_ptr<resource::Model>> models_prio_;
+  routing::NetZoneImpl* netzone_root_ = nullptr;
+  std::set<actor::ActorImpl*> daemons_;
+  std::vector<actor::ActorImpl*> actors_to_run_;
+  std::vector<actor::ActorImpl*> actors_that_ran_;
+
+  std::vector<xbt::Task<void()>> tasks;
+  std::vector<xbt::Task<void()>> tasksTemp;
+
+  friend s4u::Engine;
+
 public:
-  EngineImpl();
+  EngineImpl() = default;
+
   EngineImpl(const EngineImpl&) = delete;
   EngineImpl& operator=(const EngineImpl&) = delete;
   virtual ~EngineImpl();
-  kernel::routing::NetZoneImpl* netzone_root_ = nullptr;
-
-private:
-  std::map<std::string, simgrid::s4u::Host*> hosts_;
-  std::map<std::string, simgrid::s4u::Link*> links_;
-  std::map<std::string, simgrid::s4u::Storage*> storages_;
-  std::unordered_map<std::string, simgrid::kernel::routing::NetPoint*> netpoints_;
-  friend simgrid::s4u::Engine;
+
+  void load_deployment(const std::string& file) const;
+  void register_function(const std::string& name, const actor::ActorCodeFactory& code);
+  void register_default(const actor::ActorCodeFactory& code);
+
+  /**
+   * @brief Add a model to engine list
+   *
+   * @param model Pointer to model
+   * @param list  List of dependencies for this model
+   */
+  void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model,
+                 const std::vector<resource::Model*>& dep_models = {});
+
+  /** @brief Get list of all models managed by this engine */
+  const std::vector<resource::Model*>& get_all_models() const { return models_; }
+
+  static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
+  actor::ActorCodeFactory get_function(const std::string& name)
+  {
+    auto res = registered_functions.find(name);
+    if (res == registered_functions.end())
+      return default_function;
+    else
+      return res->second;
+  }
+  void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); }
+  void rm_daemon(actor::ActorImpl* d);
+  void add_actor_to_run_list(actor::ActorImpl* a);
+  void add_actor_to_run_list_no_check(actor::ActorImpl* a);
+  bool has_actors_to_run() { return not actors_to_run_.empty(); }
+  const actor::ActorImpl* get_first_actor_to_run() const { return actors_to_run_.front(); }
+  const actor::ActorImpl* get_actor_to_run_at(unsigned long int i) const { return actors_to_run_[i]; }
+  unsigned long int get_actor_to_run_count() { return actors_to_run_.size(); }
+
+  const std::vector<actor::ActorImpl*>& get_actors_to_run() const { return actors_to_run_; }
+  const std::vector<actor::ActorImpl*>& get_actors_that_ran() const { return actors_that_ran_; }
+
+  bool execute_tasks();
+  void add_task(xbt::Task<void()>&& t) { tasks.push_back(std::move(t)); }
+  void wake_all_waiting_actors() const;
+  void display_all_actor_status() const;
+  void run_all_actors();
+
+  /** @brief Run the main simulation loop. */
+  void run();
 };
-}
-}
+
+} // namespace kernel
+} // namespace simgrid
+
+#endif