int get_value() const { return next_value_; }
};
-class ConditionWaitSimcall final : public ResultingSimcall<bool> {
- activity::ConditionVariableImpl* const cond_;
- activity::MutexImpl* const mutex_;
- const double timeout_;
-
-public:
- ConditionWaitSimcall(ActorImpl* actor, activity::ConditionVariableImpl* cond, activity::MutexImpl* mutex,
- double timeout = -1.0)
- : ResultingSimcall(actor, false), cond_(cond), mutex_(mutex), timeout_(timeout)
- {
- }
- void serialize(std::stringstream& stream) const override;
- std::string to_string() const override;
- bool is_enabled() override;
- activity::ConditionVariableImpl* get_cond() const { return cond_; }
- activity::MutexImpl* get_mutex() const { return mutex_; }
- double get_timeout() const { return timeout_; }
-};
-
class ActorJoinSimcall final : public SimcallObserver {
s4u::ActorPtr const other_; // We need a Ptr to ensure access to the actor after its end, but Ptr requires s4u
const double timeout_;