/** Add a callback fired when a new actor has been created **/
static void on_creation_cb(const std::function<void(Actor&)>& cb) { on_creation.connect(cb); }
/** Add a callback fired when an actor has been suspended**/
/** Add a callback fired when a new actor has been created **/
static void on_creation_cb(const std::function<void(Actor&)>& cb) { on_creation.connect(cb); }
/** Add a callback fired when an actor has been suspended**/
/** Add a callback fired when an actor has been resumed **/
static void on_resume_cb(const std::function<void(Actor const&)>& cb) { on_resume.connect(cb); }
/** Add a callback fired when an actor starts sleeping **/
/** Add a callback fired when an actor has been resumed **/
static void on_resume_cb(const std::function<void(Actor const&)>& cb) { on_resume.connect(cb); }
/** Add a callback fired when an actor starts sleeping **/