#ifndef SIMGRID_S4U_ACTOR_HPP
#define SIMGRID_S4U_ACTOR_HPP
-#include <atomic>
-#include <chrono>
#include <functional>
-#include <memory>
-#include <stdexcept>
-#include <string>
-#include <type_traits>
-#include <utility>
-#include <vector>
-
+#include <map> // deprecated wrappers
+#include <simgrid/chrono.hpp>
+#include <unordered_map>
#include <xbt/Extendable.hpp>
#include <xbt/functional.hpp>
-#include <xbt/string.hpp>
#include <xbt/signal.hpp>
-
-#include <simgrid/chrono.hpp>
-#include <simgrid/s4u/forward.hpp>
+#include <xbt/string.hpp>
namespace simgrid {
namespace s4u {
static std::function<void()> wrap_task(F f, Args... args)
{
typedef decltype(f(std::move(args)...)) R;
- auto task = std::make_shared<simgrid::xbt::Task<R()>>(
- simgrid::xbt::makeTask(std::move(f), std::move(args)...));
+ auto task = std::make_shared<simgrid::xbt::Task<R()>>(simgrid::xbt::make_task(std::move(f), std::move(args)...));
return [task] { (*task)(); };
}
/** Signal to others that a new actor has been created **/
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_creation;
+ /** Signal to others that an actor has been suspended**/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_suspend;
+ /** Signal to others that an actor has been resumed **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_resume;
+ /** Signal to others that an actor is sleeping **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_sleep;
+ /** Signal to others that an actor wakes up for a sleep **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_wake_up;
+ /** Signal to others that an actor is going to migrated to another host**/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_start;
+ /** Signal to others that an actor is has been migrated to another host **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_end;
/** Signal indicating that the given actor is about to disappear */
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
*/
- void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+ void on_exit(std::function<void(int, void*)> fun, void* data);
/** Sets the time at which that actor should be killed */
void set_kill_time(double time);
kernel::actor::ActorImpl* get_impl();
/** Retrieve the property value (or nullptr if not set) */
- std::map<std::string, std::string>* get_properties(); // FIXME: do not export the map, but only the keys or something
+ std::unordered_map<std::string, std::string>*
+ get_properties(); // FIXME: do not export the map, but only the keys or something
const char* get_property(const char* key);
void set_property(const char* key, const char* value);
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, std::function<void()> code)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, std::function<void()> code)
{
return create(name, host, code);
}
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
- std::vector<std::string>* args)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
+ std::vector<std::string>* args)
{
return create(name, host, code, args);
}
template <class F, class... Args, typename = typename std::result_of<F(Args...)>::type>
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, F code, Args... args)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, F code, Args... args)
{
return create(name, host, code, std::move(args)...);
}
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
- createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
+ const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
{
return create(name, host, function, args);
}
{
set_auto_restart(a);
}
+ XBT_ATTRIB_DEPRECATED_v323("Please use a std::function<void(int, void*)> for first parameter.") void on_exit(
+ int_f_pvoid_pvoid_t fun, void* data);
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
{
- on_exit(fun, data);
+ on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); }
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") std::map<std::string, std::string>* getProperties()
{
- return get_properties();
+ std::map<std::string, std::string>* res = new std::map<std::string, std::string>();
+ std::unordered_map<std::string, std::string>* props = get_properties();
+ for (auto const& kv : *props)
+ res->insert(kv);
+ return res;
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") void setProperty(const char* key, const char* value)
{
* @brief Static methods working on the current actor (see @ref s4u::Actor) */
namespace this_actor {
-XBT_PUBLIC bool isMaestro();
+XBT_PUBLIC bool is_maestro();
/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
XBT_PUBLIC void sleep_for(double duration);
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
/** @brief Returns the actor ID of the current actor). */
-XBT_PUBLIC aid_t getPid();
+XBT_PUBLIC aid_t get_pid();
/** @brief Returns the ancestor's actor ID of the current actor. */
-XBT_PUBLIC aid_t getPpid();
+XBT_PUBLIC aid_t get_ppid();
/** @brief Returns the name of the current actor. */
XBT_PUBLIC std::string get_name();
/** @brief Returns the name of the current actor as a C string. */
XBT_PUBLIC const char* get_cname();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
-
/** @brief Returns the name of the host on which the actor is running. */
-XBT_PUBLIC Host* getHost();
+XBT_PUBLIC Host* get_host();
/** @brief Suspend the actor. */
XBT_PUBLIC void suspend();
/** @brief Resume the actor. */
XBT_PUBLIC void resume();
-XBT_PUBLIC bool isSuspended();
+XBT_PUBLIC bool is_suspended();
/** @brief kill the actor. */
XBT_PUBLIC void kill();
/** @brief Add a function to the list of "on_exit" functions. */
-XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
+ void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
/** @brief Migrate the actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
+
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_maestro()") XBT_PUBLIC bool isMaestro();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_pid()") XBT_PUBLIC aid_t getPid();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
}
/** @} */