- static CommPtr sendto_async(Host* from, Host* to, double simulated_size_in_bytes);
- /** Do a blocking communication between two arbitrary hosts.
- *
- * This starts a blocking communication right away, bypassing the mailbox and actors mechanism.
- * The calling actor is blocked until the end of the communication; there is really no limit on the hosts involved.
- * In particular, the actor does not have to be on one of the involved hosts. Enjoy the comfort of the simulator :)
- */
- static void sendto(Host* from, Host* to, double simulated_size_in_bytes);
-
- static xbt::signal<void(Comm const&, bool is_sender)> on_start;
- static xbt::signal<void(Comm const&)> on_completion;
-
- /*! take a vector s4u::CommPtr and return when one of them is finished.
- * The return value is the rank of the first finished CommPtr. */
- static int wait_any(const std::vector<CommPtr>* comms) { return wait_any_for(comms, -1); }
- /*! Same as wait_any, but with a timeout. Return -1 if the timeout occurs.*/
- static int wait_any_for(const std::vector<CommPtr>* comms_in, double timeout);
-
- /*! take a vector s4u::CommPtr and return when all of them is finished. */
- static void wait_all(const std::vector<CommPtr>* comms);
- /*! take a vector s4u::CommPtr and return the rank of the first finished one (or -1 if none is done). */
- static int test_any(const std::vector<CommPtr>* comms);
-
- Comm* start() override;
- Comm* wait() override;
- Comm* wait_for(double timeout) override;
- bool test() override;
+ static CommPtr sendto_init(); /* Source and Destination hosts have to be set before the communication can start */
+ static CommPtr sendto_init(Host* from, Host* to);
+ static CommPtr sendto_async(Host* from, Host* to, uint64_t simulated_size_in_bytes);
+ static void sendto(Host* from, Host* to, uint64_t simulated_size_in_bytes);