* Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
* blocked until bob terminates.
*/
- void join();
+ void join() const;
/** Wait for the actor to finish, or for the timeout to elapse.
*
* Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
* blocked until bob terminates.
*/
- void join(double timeout);
+ void join(double timeout) const;
/** Kill that actor and restart it from start. */
Actor* restart();