void routeTo(Host * dest, std::vector<Link*> * links, double* latency);
void routeTo(Host * dest, std::vector<surf::LinkImpl*> * links, double* latency);
+ /** Block the calling actor on an execution located on the called host
+ *
+ * It is not a problem if the actor is not located on the called host.
+ * The actor will not be migrated in this case. Such remote execution are easy in simulation.
+ */
+ void execute(double flops);
+
private:
simgrid::xbt::string name_ = "noname";
std::unordered_map<std::string, Storage*>* mounts = nullptr; // caching