class XBT_PRIVATE State : public xbt::Extendable<State> {
static long expended_states_; /* Count total amount of states, for stats */
- /* Outgoing transition: what was the last transition that we took to leave this state? */
- std::unique_ptr<Transition> transition_;
+ /**
+ * Outgoing transition: what was the last transition that we took to leave this state?
+ * The owner of the transition is the ActorState instance which exists in the State
+ * object from which this state is derived, or nullptr if the state represents the root
+ */
+ Transition* transition_ = nullptr;
/** Sequential state ID (used for debugging) */
long num_ = 0;
- /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this state */
+ /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this
+ * state */
std::map<aid_t, ActorState> actors_to_run_;
/** Snapshot of system state (if needed) */
void mark_todo(aid_t actor) { actors_to_run_.at(actor).mark_todo(); }
bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); }
Transition* get_transition() const;
- void set_transition(Transition* t) { transition_.reset(t); }
+ void set_transition(Transition* t) { transition_ = t; }
std::map<aid_t, ActorState> const& get_actors_list() const { return actors_to_run_; }
unsigned long get_actor_count() const { return actors_to_run_.size(); }