* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/mc/api/State.hpp"
-#include "src/mc/api/guide/BasicGuide.hpp"
-#include "src/mc/api/guide/WaitGuide.hpp"
+#include "src/mc/api/strategy/BasicStrategy.hpp"
+#include "src/mc/api/strategy/WaitStrategy.hpp"
#include "src/mc/explo/Exploration.hpp"
#include "src/mc/mc_config.hpp"
State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
XBT_VERB("Creating a guide for the state");
- if (_sg_mc_guided == "none")
- guide_ = std::make_shared<BasicGuide>();
- if (_sg_mc_guided == "nb_wait")
- guide_ = std::make_shared<WaitGuide>();
+ if (_sg_mc_strategy == "none")
+ strategy_ = std::make_shared<BasicStrategy>();
+ if (_sg_mc_strategy == "nb_wait")
+ strategy_ = std::make_shared<WaitStrategy>();
recipe_ = std::list<Transition*>();
- remote_app.get_actors_status(guide_->actors_to_run_);
+ remote_app.get_actors_status(strategy_->actors_to_run_);
/* Stateful model checking */
if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
: num_(++expended_states_), parent_state_(parent_state)
{
- if (_sg_mc_guided == "none")
- guide_ = std::make_shared<BasicGuide>();
- if (_sg_mc_guided == "nb_wait")
- guide_ = std::make_shared<WaitGuide>();
- *guide_ = *(parent_state->guide_);
+ if (_sg_mc_strategy == "none")
+ strategy_ = std::make_shared<BasicStrategy>();
+ if (_sg_mc_strategy == "nb_wait")
+ strategy_ = std::make_shared<WaitStrategy>();
+ *strategy_ = *(parent_state->strategy_);
recipe_ = std::list(parent_state_->get_recipe());
recipe_.push_back(parent_state_->get_transition());
- remote_app.get_actors_status(guide_->actors_to_run_);
+ remote_app.get_actors_status(strategy_->actors_to_run_);
/* Stateful model checking */
if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
for (auto& [aid, transition] : parent_state_->get_sleep_set()) {
if (not parent_state_->get_transition()->depends(&transition)) {
sleep_set_.try_emplace(aid, transition);
- if (guide_->actors_to_run_.count(aid) != 0) {
+ if (strategy_->actors_to_run_.count(aid) != 0) {
XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
- guide_->actors_to_run_.at(aid).mark_done();
+ strategy_->actors_to_run_.at(aid).mark_done();
}
} else
XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
std::size_t State::count_todo() const
{
- return boost::range::count_if(this->guide_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
+ return boost::range::count_if(this->strategy_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
}
std::size_t State::count_todo_multiples() const
{
size_t count = 0;
- for (auto& [_, actor] : guide_->actors_to_run_)
+ for (auto& [_, actor] : strategy_->actors_to_run_)
if (actor.is_todo())
count += actor.get_times_not_considered();
aid_t State::next_transition() const
{
- XBT_DEBUG("Search for an actor to run. %zu actors to consider", guide_->actors_to_run_.size());
- for (auto const& [aid, actor] : guide_->actors_to_run_) {
+ XBT_DEBUG("Search for an actor to run. %zu actors to consider", strategy_->actors_to_run_.size());
+ for (auto const& [aid, actor] : strategy_->actors_to_run_) {
/* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
if (not actor.is_todo())
std::pair<aid_t, double> State::next_transition_guided() const
{
- return guide_->next_transition();
+ return strategy_->next_transition();
}
// This should be done in GuidedState, or at least interact with it
void State::execute_next(aid_t next, RemoteApp& app)
{
// First, warn the guide, so it knows how to build a proper child state
- guide_->execute_next(next, app);
+ strategy_->execute_next(next, app);
// This actor is ready to be executed. Execution involves three phases:
// 1. Identify the appropriate ActorState to prepare for execution
// when simcall_handle will be called on it
- auto& actor_state = guide_->actors_to_run_.at(next);
+ auto& actor_state = strategy_->actors_to_run_.at(next);
const unsigned times_considered = actor_state.do_consider();
const auto* expected_executed_transition = actor_state.get_transition(times_considered);
xbt_assert(expected_executed_transition != nullptr,