-/* Copyright (c) 2010-2022. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2010-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "simgrid/s4u.hpp"
XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_test, "Messages specific for this s4u example");
+namespace sg4 = simgrid::s4u;
static void executor()
{
/* this_actor::execute() tells SimGrid to pause the calling actor
* until its host has computed the amount of flops passed as a parameter */
- simgrid::s4u::this_actor::execute(98095);
+ sg4::this_actor::execute(98095);
XBT_INFO("Done.");
/* This simple example does not do anything beyond that */
* Since the priority is 2, it computes twice as fast as a regular one.
*
* So instead of a half/half sharing between the two executions, we get a 1/3 vs 2/3 sharing. */
- simgrid::s4u::this_actor::execute(98095, 2);
+ sg4::this_actor::execute(98095, 2);
XBT_INFO("Done.");
/* Note that the timings printed when running this example are a bit misleading, because the uneven sharing only last
int main(int argc, char* argv[])
{
- simgrid::s4u::Engine e(&argc, argv);
+ sg4::Engine e(&argc, argv);
xbt_assert(argc > 1, "Usage: %s platform_file\n\tExample: %s platform.xml\n", argv[0], argv[0]);
e.load_platform(argv[1]);
- simgrid::s4u::Actor::create("executor", e.host_by_name("Tremblay"), executor);
- simgrid::s4u::Actor::create("privileged", e.host_by_name("Tremblay"), privileged);
+ sg4::Actor::create("executor", e.host_by_name("Tremblay"), executor);
+ sg4::Actor::create("privileged", e.host_by_name("Tremblay"), privileged);
e.run();