* `N` running actor `p` of this state's wakeup tree
*/
void remove_subtree_starting_with(aid_t p);
-
bool has_empty_tree() const { return this->wakeup_tree_.empty(); }
/**
*/
void mark_path_interesting_for_odpor(const odpor::PartialExecution&, const odpor::Execution&);
+ /** */
+ void do_odpor_backtrack_cleanup();
+
/* Returns the total amount of states created so far (for statistics) */
static long get_expanded_states() { return expended_states_; }
};