/* Start dispatching all messages to receivers, in a round robin fashion */
for (int i = 0; i < messages_count; i++) {
-
std::string msg_content = std::string("Message ") + std::to_string(i);
// Copy the data we send: 'msg_content' is not a stable storage location.
// It will be destroyed when this actor leaves the loop, ie before the receiver gets it