- smx_context_factory_t context_factory = nullptr;
- std::vector<smx_actor_t> process_to_run;
- std::vector<smx_actor_t> process_that_ran;
- std::map<aid_t, smx_actor_t> process_list;
- boost::intrusive::list<kernel::actor::ActorImpl,
- boost::intrusive::member_hook<kernel::actor::ActorImpl, boost::intrusive::list_member_hook<>,
- &kernel::actor::ActorImpl::smx_destroy_list_hook>>
- process_to_destroy;
-#if SIMGRID_HAVE_MC
- /* MCer cannot read members process_list and process_to_destroy above in the remote process, so we copy the info it
- * needs in a dynar.
- * FIXME: This is supposed to be a temporary hack.
- * A better solution would be to change the split between MCer and MCed, where the responsibility
- * to compute the list of the enabled transitions goes to the MCed.
- * That way, the MCer would not need to have the list of actors on its side.
- * These info could be published by the MCed to the MCer in a way inspired of vd.so
- */
- xbt_dynar_t actors_vector = xbt_dynar_new(sizeof(smx_actor_t), nullptr);
- xbt_dynar_t dead_actors_vector = xbt_dynar_new(sizeof(smx_actor_t), nullptr);
-#endif
- smx_actor_t maestro_process = nullptr;
-
- // Maps function names to actor code:
- std::unordered_map<std::string, simgrid::simix::ActorCodeFactory> registered_functions;
-
- // This might be used when no corresponding function name is registered:
- simgrid::simix::ActorCodeFactory default_function;
-
- std::mutex mutex;
-
- std::vector<simgrid::xbt::Task<void()>> tasks;
- std::vector<simgrid::xbt::Task<void()>> tasksTemp;
-
- std::vector<simgrid::kernel::actor::ActorImpl*> daemons;
+ bool is_maestro(const kernel::actor::ActorImpl* actor) const { return actor == maestro_; }
+ void set_maestro(kernel::actor::ActorImpl* actor) { maestro_ = actor; }
+ kernel::actor::ActorImpl* get_maestro() const { return maestro_; }
+ void destroy_maestro()
+ {
+ delete maestro_;
+ maestro_ = nullptr;
+ }
+
+ kernel::context::ContextFactory* get_context_factory() const { return context_factory_; }
+ void set_context_factory(kernel::context::ContextFactory* factory) { context_factory_ = factory; }
+ bool has_context_factory() const { return context_factory_ != nullptr; }
+ void destroy_context_factory()
+ {
+ delete context_factory_;
+ context_factory_ = nullptr;
+ }