X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/0e6e9a9dade4d5272159ab2a5cfd7496a62eaa18..4fb5244980199691e9976323c2c3a09ebb168242:/include/simgrid/s4u/Mutex.hpp diff --git a/include/simgrid/s4u/Mutex.hpp b/include/simgrid/s4u/Mutex.hpp index b653f1b904..29d9ed1043 100644 --- a/include/simgrid/s4u/Mutex.hpp +++ b/include/simgrid/s4u/Mutex.hpp @@ -6,12 +6,15 @@ #ifndef SIMGRID_S4U_MUTEX_HPP #define SIMGRID_S4U_MUTEX_HPP +#include "simgrid/s4u/Actor.hpp" #include #include namespace simgrid::s4u { /** @brief A classical mutex, but blocking in the simulation world. + * + * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself. * * @beginrst * It is strictly impossible to use a real mutex, such as @@ -47,11 +50,14 @@ class XBT_PUBLIC Mutex { #endif public: - /** Constructs a new mutex */ - static MutexPtr create(); + /** \static Constructs a new mutex */ + static MutexPtr create(bool recursive = false); + void lock(); void unlock(); bool try_lock(); + + Actor* get_owner(); }; } // namespace simgrid::s4u