X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/29d98d1ceb682fbc4c734a92353be4b0bcd5d17b..4fb5244980199691e9976323c2c3a09ebb168242:/include/simgrid/s4u/Mutex.hpp diff --git a/include/simgrid/s4u/Mutex.hpp b/include/simgrid/s4u/Mutex.hpp index 0d1f2277a0..29d9ed1043 100644 --- a/include/simgrid/s4u/Mutex.hpp +++ b/include/simgrid/s4u/Mutex.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2015. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2023. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -6,69 +6,60 @@ #ifndef SIMGRID_S4U_MUTEX_HPP #define SIMGRID_S4U_MUTEX_HPP -#include -#include +#include "simgrid/s4u/Actor.hpp" +#include +#include -#include +namespace simgrid::s4u { -#include -#include "simgrid/simix.h" - -namespace simgrid { -namespace s4u { - -class ConditionVariable; - -/** @brief A classical mutex, but blocking in the simulation world - * @ingroup s4u_api +/** @brief A classical mutex, but blocking in the simulation world. + * + * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself. * + * @beginrst * It is strictly impossible to use a real mutex, such as - * [std::mutex](http://en.cppreference.com/w/cpp/thread/mutex) - * or [pthread_mutex_t](http://pubs.opengroup.org/onlinepubs/007908775/xsh/pthread_mutex_lock.html), + * `std::mutex `_ + * or `pthread_mutex_t `_, * because it would block the whole simulation. - * Instead, you should use the present class, that is a drop-in replacement of - * [std::mutex](http://en.cppreference.com/w/cpp/thread/mutex). + * Instead, you should use the present class, that is a drop-in replacement of these mechanisms. * - * As for any S4U object, Mutexes are using the @ref "RAII idiom" s4u_raii for memory management. - * Use createMutex() to get a ::MutexPtr to a newly created mutex and only manipulate ::MutexPtr. + * An example is available in Section :ref:`s4u_ex_IPC`. * + * As for any S4U object, you can use the :ref:`RAII idiom ` for memory management of Mutexes. + * Use :cpp:func:`create() ` to get a :cpp:type:`simgrid::s4u::MutexPtr` to a newly + * created mutex, and only manipulate :cpp:type:`simgrid::s4u::MutexPtr`. + * @endrst */ -XBT_PUBLIC_CLASS Mutex { +class XBT_PUBLIC Mutex { +#ifndef DOXYGEN friend ConditionVariable; - friend simgrid::simix::MutexImpl; - simgrid::simix::MutexImpl* mutex_; - explicit Mutex(simgrid::simix::MutexImpl * mutex) : mutex_(mutex) {} + friend kernel::activity::MutexImpl; + friend XBT_PUBLIC void kernel::activity::intrusive_ptr_release(kernel::activity::MutexImpl* mutex); +#endif - /* refcounting of the intrusive_ptr is delegated to the implementation object */ - friend void intrusive_ptr_add_ref(Mutex* mutex) - { - xbt_assert(mutex); - SIMIX_mutex_ref(mutex->mutex_); - } - friend void intrusive_ptr_release(Mutex* mutex) - { - xbt_assert(mutex); - SIMIX_mutex_unref(mutex->mutex_); - } -public: - using Ptr = boost::intrusive_ptr; + kernel::activity::MutexImpl* const pimpl_; + /* refcounting */ + friend XBT_PUBLIC void intrusive_ptr_add_ref(const Mutex* mutex); + friend XBT_PUBLIC void intrusive_ptr_release(const Mutex* mutex); - // No copy: - /** You cannot create a new mutex by copying an existing one. Use MutexPtr instead */ - Mutex(Mutex const&) = delete; - /** You cannot create a new mutex by value assignment either. Use MutexPtr instead */ - Mutex& operator=(Mutex const&) = delete; + explicit Mutex(kernel::activity::MutexImpl* mutex) : pimpl_(mutex) {} + ~Mutex() = default; +#ifndef DOXYGEN + Mutex(Mutex const&) = delete; // No copy constructor; Use MutexPtr instead + Mutex& operator=(Mutex const&) = delete; // No direct assignment either. Use MutexPtr instead +#endif - /** Constructs a new mutex */ - static Ptr createMutex(); +public: + /** \static Constructs a new mutex */ + static MutexPtr create(bool recursive = false); void lock(); void unlock(); bool try_lock(); -}; -using MutexPtr = Mutex::Ptr; + Actor* get_owner(); +}; -}} // namespace simgrid::s4u +} // namespace simgrid::s4u #endif /* SIMGRID_S4U_MUTEX_HPP */