X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/2ca35a707044d033c33cb4f016e6ffddfded0d05..4fb5244980199691e9976323c2c3a09ebb168242:/include/simgrid/s4u/Mutex.hpp diff --git a/include/simgrid/s4u/Mutex.hpp b/include/simgrid/s4u/Mutex.hpp index 241ae36f91..29d9ed1043 100644 --- a/include/simgrid/s4u/Mutex.hpp +++ b/include/simgrid/s4u/Mutex.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2015. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2023. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -6,53 +6,60 @@ #ifndef SIMGRID_S4U_MUTEX_HPP #define SIMGRID_S4U_MUTEX_HPP -#include -#include +#include "simgrid/s4u/Actor.hpp" +#include +#include -#include +namespace simgrid::s4u { -#include -#include "simgrid/simix.h" +/** @brief A classical mutex, but blocking in the simulation world. + * + * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself. + * + * @beginrst + * It is strictly impossible to use a real mutex, such as + * `std::mutex `_ + * or `pthread_mutex_t `_, + * because it would block the whole simulation. + * Instead, you should use the present class, that is a drop-in replacement of these mechanisms. + * + * An example is available in Section :ref:`s4u_ex_IPC`. + * + * As for any S4U object, you can use the :ref:`RAII idiom ` for memory management of Mutexes. + * Use :cpp:func:`create() ` to get a :cpp:type:`simgrid::s4u::MutexPtr` to a newly + * created mutex, and only manipulate :cpp:type:`simgrid::s4u::MutexPtr`. + * @endrst + */ +class XBT_PUBLIC Mutex { +#ifndef DOXYGEN + friend ConditionVariable; + friend kernel::activity::MutexImpl; + friend XBT_PUBLIC void kernel::activity::intrusive_ptr_release(kernel::activity::MutexImpl* mutex); +#endif -namespace simgrid { -namespace s4u { + kernel::activity::MutexImpl* const pimpl_; + /* refcounting */ + friend XBT_PUBLIC void intrusive_ptr_add_ref(const Mutex* mutex); + friend XBT_PUBLIC void intrusive_ptr_release(const Mutex* mutex); -class ConditionVariable; + explicit Mutex(kernel::activity::MutexImpl* mutex) : pimpl_(mutex) {} + ~Mutex() = default; +#ifndef DOXYGEN + Mutex(Mutex const&) = delete; // No copy constructor; Use MutexPtr instead + Mutex& operator=(Mutex const&) = delete; // No direct assignment either. Use MutexPtr instead +#endif -XBT_PUBLIC_CLASS Mutex { -friend ConditionVariable; -private: - friend simgrid::simix::Mutex; - simgrid::simix::Mutex* mutex_; - Mutex(simgrid::simix::Mutex* mutex) : mutex_(mutex) {} public: + /** \static Constructs a new mutex */ + static MutexPtr create(bool recursive = false); - friend void intrusive_ptr_add_ref(Mutex* mutex) - { - xbt_assert(mutex); - SIMIX_mutex_ref(mutex->mutex_); - } - friend void intrusive_ptr_release(Mutex* mutex) - { - xbt_assert(mutex); - SIMIX_mutex_unref(mutex->mutex_); - } - using Ptr = boost::intrusive_ptr; - - // No copy: - Mutex(Mutex const&) = delete; - Mutex& operator=(Mutex const&) = delete; - - static Ptr createMutex(); - -public: void lock(); void unlock(); bool try_lock(); -}; -using MutexPtr = Mutex::Ptr; + Actor* get_owner(); +}; -}} // namespace simgrid::s4u +} // namespace simgrid::s4u #endif /* SIMGRID_S4U_MUTEX_HPP */