X-Git-Url: http://bilbo.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/52b5d4fb3c307a34756d8a95aadf79d01af14cdd..8d35ce927dd5951b952d5baa2c898db31b8fcb4c:/src/kernel/context/ContextSwapped.cpp diff --git a/src/kernel/context/ContextSwapped.cpp b/src/kernel/context/ContextSwapped.cpp index 862ef938f5..c86e48c554 100644 --- a/src/kernel/context/ContextSwapped.cpp +++ b/src/kernel/context/ContextSwapped.cpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2009-2019. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2009-2020. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -39,11 +39,11 @@ namespace context { thread_local SwappedContext* SwappedContext::worker_context_ = nullptr; SwappedContext::SwappedContext(std::function&& code, smx_actor_t actor, SwappedContextFactory* factory) - : Context(std::move(code), actor), factory_(factory) + : Context(std::move(code), actor), factory_(*factory) { // Save maestro (=context created first) in preparation for run_all - if (not SIMIX_context_is_parallel() && factory->maestro_context_ == nullptr) - factory->maestro_context_ = this; + if (not SIMIX_context_is_parallel() && factory_.maestro_context_ == nullptr) + factory_.maestro_context_ = this; if (has_code()) { xbt_assert((smx_context_stack_size & 0xf) == 0, "smx_context_stack_size should be multiple of 16"); @@ -187,35 +187,32 @@ void SwappedContextFactory::run_all() */ void SwappedContext::resume() { + SwappedContext* old = static_cast(self()); if (SIMIX_context_is_parallel()) { // Save my current soul (either maestro, or one of the minions) in a thread-specific area - worker_context_ = static_cast(self()); - // Switch my soul and the actor's one - Context::set_current(this); - worker_context_->swap_into(this); - // No body runs that soul anymore at this point, but it is stored in a safe place. - // When the executed actor will do a blocking action, ActorImpl::yield() will call suspend(), below. - } else { // sequential execution - SwappedContext* old = static_cast(self()); - Context::set_current(this); - old->swap_into(this); + worker_context_ = old; } + // Switch my soul and the actor's one + Context::set_current(this); + old->swap_into(this); + // No body runs that soul anymore at this point, but it is stored in a safe place. + // When the executed actor will do a blocking action, ActorImpl::yield() will call suspend(), below. } /** The actor wants to yield back to maestro, because it is blocked in a simcall (i.e., in ActorImpl::yield()) * * Actually, it does not really yield back to maestro, but directly into the next executable actor. * - * This makes the parmap::apply awkward (see ParallelUContext::run_all()) because it only apply regularly + * This makes the parmap::apply awkward (see SwappedContextFactory::run_all()) because it only apply regularly * on the few first elements of the array, but it saves a lot of context switches back to maestro, * and directly forth to the next executable actor. */ void SwappedContext::suspend() { + SwappedContext* next_context; if (SIMIX_context_is_parallel()) { // Get some more work to directly swap into the next executable actor instead of yielding back to the parmap - boost::optional next_work = factory_->parmap_->next(); - SwappedContext* next_context; + boost::optional next_work = factory_.parmap_->next(); if (next_work) { // There is a next soul to embody (ie, another executable actor) XBT_DEBUG("Run next process"); @@ -227,16 +224,10 @@ void SwappedContext::suspend() next_context = worker_context_; // When given that soul, the body will wait for the next scheduling round } - - // Get the next soul to run, either from another actor or the initial minion's one - Context::set_current(next_context); - this->swap_into(next_context); - } else { // sequential execution /* determine the next context */ - SwappedContext* next_context; - unsigned long int i = factory_->process_index_; - factory_->process_index_++; + unsigned long int i = factory_.process_index_; + factory_.process_index_++; if (i < simix_global->actors_to_run.size()) { /* Actually swap into the next actor directly without transiting to maestro */ @@ -245,11 +236,11 @@ void SwappedContext::suspend() } else { /* all processes were run, actually return to maestro */ XBT_DEBUG("No more actors to run"); - next_context = factory_->maestro_context_; + next_context = factory_.maestro_context_; } - Context::set_current(next_context); - this->swap_into(next_context); } + Context::set_current(next_context); + this->swap_into(next_context); } } // namespace context